v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Engraving

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior}}
+
{{migrated article}}
 +
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
 
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]
 
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to [[Legends|previous events]], but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.
+
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to previous events, but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.
  
 
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called "Sculpted Ice".
 
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called "Sculpted Ice".
  
 
==Process==
 
==Process==
[[File:engraved_preview.png|right]]You can only engrave non-[[soil]] floors and walls, however smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{k|v}}-{{k|m}} (not necessary for constructions), you may designate it to be engraved using {{k|v}}-{{k|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active to engrave and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.
+
You can only engrave non-[[soil]] floors and walls, however smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{k|v}}-{{k|m}} (not necessary for constructions), you may designate it to be engraved using {{k|v}}-{{k|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active to engrave and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.
  
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then clicking the "specify [[art|image]]" button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the [[preferences|choice]] of the engraver performing the job. Note that engraving glass floors will remove their transparency.
+
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then clicking the "specify image" button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the choice of the engraver performing the job.
  
 
Engravings are directional – only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile.  
 
Engravings are directional – only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile.  
Line 36: Line 37:
  
 
==Effects on room value==
 
==Effects on room value==
[[File:v50_engrave_preview.png|thumb|right|The center area of the floor has been engraved. The left and bottom walls are also engraved, but the top one is not.]]How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.
+
How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.
  
 
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]
 
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]
Line 72: Line 73:
 
|}
 
|}
  
If the dwarf has a [[preference]] for the type of stone in which the engraving was made, its value is doubled. However, the actual image depicted in the engraving has ''no'' effect on its value.
+
The image depicted in the engraving also has a subjective value based on a dwarf's [[preferences]], which is particularly important if a picky [[noble]] is going to own that room. If the dwarf likes whatever the picture is depicting, they might decide that an engraving normally worth 100☼ is worth, say, 150☼ to them (and consider the room to be more valuable than another dwarf would). If the dwarf dislikes what's in the image, though, they might decide that it's worth only 10☼ and subsequently complain that their room is substandard (if they happen to be a noble).{{verify|copied from the old version... but I realize I don't know if this is actually the case, and the old values were all examples of what could be, not what has been shown.}}
  
 
So, after all this taken into account, then for example, if you placed a single gold block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! However, if a floor tile exists in more than one designated room, a strict value penalty multiplier is applied to all overlapping rooms, possibly as high as -99%. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) will also share the floor tile underneath the door. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain "Overlapping."
 
So, after all this taken into account, then for example, if you placed a single gold block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! However, if a floor tile exists in more than one designated room, a strict value penalty multiplier is applied to all overlapping rooms, possibly as high as -99%. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) will also share the floor tile underneath the door. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain "Overlapping."

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: