v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Editing Entity token
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| {{text anchor|BUILDS_OUTDOOR_FORTIFICATIONS}} | | {{text anchor|BUILDS_OUTDOOR_FORTIFICATIONS}} | ||
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− | | Makes the civilization build castles from [[mead hall]]s | + | | Makes the civilization build castles from [[mead hall]]s, and (unlike older versions) only functions when the type of site built is a hamlet/town. This, combined with the correct type of [[position token|position]] associated with a site, is why adventurers can only lay claim to human sites. {{bug|8001}} |
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− | | {{text anchor|NO_ARTIFACT_CLAIMS}} | + | | {{text anchor|NO_ARTIFACT_CLAIMS}}{{version|0.44.01}} |
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| Used for kobolds. | | Used for kobolds. | ||
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− | | {{text anchor|MINING_UNDERWORLD_DISASTERS}} | + | | {{text anchor|MINING_UNDERWORLD_DISASTERS}}{{version|0.47.02}} |
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| The civilization can breach the [[Underworld]] during world generation. | | The civilization can breach the [[Underworld]] during world generation. | ||
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− | | {{text anchor|USE_NON_EXOTIC_PET_RACE}} | + | | {{text anchor|USE_NON_EXOTIC_PET_RACE}}{{version|0.47.01}} |
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| Makes the civilization use all locally available non-exotic pets. | | Makes the civilization use all locally available non-exotic pets. |