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| {{text anchor|BUILDS_OUTDOOR_FORTIFICATIONS}}
 
| {{text anchor|BUILDS_OUTDOOR_FORTIFICATIONS}}
 
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| Makes the civilization build castles from [[mead hall]]s. Only functions when the type of site built is a hamlet/town. This, combined with the correct type of [[position token|position]] associated with a site, is why adventurers can only lay claim to human sites. {{bug|8001}}
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| Makes the civilization build castles from [[mead hall]]s, and (unlike older versions) only functions when the type of site built is a hamlet/town. This, combined with the correct type of [[position token|position]] associated with a site, is why adventurers can only lay claim to human sites. {{bug|8001}}
  
 
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| {{text anchor|NO_ARTIFACT_CLAIMS}}
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| {{text anchor|NO_ARTIFACT_CLAIMS}}{{version|0.44.01}}
 
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| Used for kobolds.
 
| Used for kobolds.
  
 
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| {{text anchor|MINING_UNDERWORLD_DISASTERS}}
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| {{text anchor|MINING_UNDERWORLD_DISASTERS}}{{version|0.47.02}}
 
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| The civilization can breach the [[Underworld]] during world generation.
 
| The civilization can breach the [[Underworld]] during world generation.
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| {{text anchor|USE_NON_EXOTIC_PET_RACE}}
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| {{text anchor|USE_NON_EXOTIC_PET_RACE}}{{version|0.47.01}}
 
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| Makes the civilization use all locally available non-exotic pets.
 
| Makes the civilization use all locally available non-exotic pets.

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