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Editing Entity token
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The <code>[OBJECT:ENTITY]</code> [[token]] begins the definition of an entity [[raw file]]. Each new entity definition that follows begins with the <code>[ENTITY:''entity_ID'']</code> token, where ''entity_ID'' is a unique identifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities using <code>[SELECT_ENTITY:''entity_ID'']</code> instead. | The <code>[OBJECT:ENTITY]</code> [[token]] begins the definition of an entity [[raw file]]. Each new entity definition that follows begins with the <code>[ENTITY:''entity_ID'']</code> token, where ''entity_ID'' is a unique identifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities using <code>[SELECT_ENTITY:''entity_ID'']</code> instead. | ||
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+ | An entity's <nowiki>[</nowiki>[[Entity token#Creature|CREATURE]]] must be <nowiki>[</nowiki>[[Creature token#INTELLIGENT|INTELLIGENT]]] (or both <nowiki>[</nowiki>[[Creature token#CAN_SPEAK|CAN_SPEAK]]] and <nowiki>[</nowiki>[[Creature token#CAN_LEARN|CAN_LEARN]]]) in '''EVERY''' [[Caste|caste]] to be able to spawn during world gen. | ||
All known entity tokens are listed below. | All known entity tokens are listed below. | ||
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| {{text anchor|BABYSNATCHER}} | | {{text anchor|BABYSNATCHER}} | ||
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− | | Sends thieves to steal babies. Without this tag (or AMBUSHER, or ITEM_THIEF), enemy civs will only siege (if capable), and will siege as early as they would otherwise babysnatch. This can happen as early as the first year of the fort! In addition, babysnatcher civs will snatch children during worldgen, allowing them to become part of the civ if they do not escape | + | | Sends thieves to steal babies. Without this tag (or AMBUSHER, or ITEM_THIEF), enemy civs will only siege (if capable), and will siege as early as they would otherwise babysnatch. This can happen as early as the first year of the fort! In addition, babysnatcher civs will snatch children during worldgen, allowing them to become part of the civ if they do not escape. |
Note: If the playable civ in fortress mode has this tag (e.g. you add BABYSNATCHER to the dwarf entity) then the roles will be reversed and elves and humans will siege and ambush and goblins will be friendly to you. However, animals traded away to one's own caravan will count as snatched, reported upon the animal leaving the map, and the animal will not count as having been exported. | Note: If the playable civ in fortress mode has this tag (e.g. you add BABYSNATCHER to the dwarf entity) then the roles will be reversed and elves and humans will siege and ambush and goblins will be friendly to you. However, animals traded away to one's own caravan will count as snatched, reported upon the animal leaving the map, and the animal will not count as having been exported. |