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Editing Ethic

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{{Quality|Superior|15:42, 31 July 2014 (UTC)}}
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  [ETHIC:LYING:PERSONAL_MATTER]
 
  [ETHIC:LYING:PERSONAL_MATTER]
  
This means that the entity will treat lying as a personal matter - more technically, the value of its LYING ethic is set to PERSONAL_MATTER.
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This means that the entity will treat lying as a personal matter. More technically, the value of its LYING ethic is set to PERSONAL_MATTER.
  
 
== Ethic types ==
 
== Ethic types ==
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|-
 
|-
 
| {{text anchor|EAT_SAPIENT_OTHER}}
 
| {{text anchor|EAT_SAPIENT_OTHER}}
| This includes whether or not a race is willing to [[butcher]] other sapients. Note that, due to [https://dwarffortress.mantishub.io/view.php?id=9171| a bug], player forts will never butcher intelligent creatures in fortress mode (they are still willing to eat their meat though, should they have access to it). However this works as intended in adventure mode, worldgen, and offsite (caravans will deliver products made from sentients, etc.)
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| This includes whether or not a race is willing to butcher other sapients. Note that due to a bug player forts will never butcher intelligent creatures in fortress mode (they are still willing to eat their meat though, should they have access to it). However this works as intended in adventure mode, worldgen, and offsite (caravans will deliver products made from sentients, etc.)
 
|-
 
|-
 
| {{text anchor|KILL_ANIMAL}}
 
| {{text anchor|KILL_ANIMAL}}
| A response of JUSTIFIED_IF_EXTREME_REASON, JUSTIFIED_IF_SELF_DEFENSE, or anything from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse animal products in trade — namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be marked as "grown", which means kosher for their ethics, for example grown leather.
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| A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade — namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be marked as "grown", which means kosher for their ethics, for example grown leather.
 
|-
 
|-
 
| {{text anchor|KILL_ENEMY}}
 
| {{text anchor|KILL_ENEMY}}
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|-
 
|-
 
| {{text anchor|KILL_NEUTRAL}}
 
| {{text anchor|KILL_NEUTRAL}}
| If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves; it will also greatly increase war aggression in worldgen.
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| If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves.
 
|-
 
|-
 
| {{text anchor|KILL_PLANT}}
 
| {{text anchor|KILL_PLANT}}
| This includes a race's position towards wood — any response from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for "grown" wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products).  
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| This includes a race's position towards wood — a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for "grown" wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products).  
 
|-
 
|-
 
| {{text anchor|LYING}}
 
| {{text anchor|LYING}}
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|-
 
|-
 
| {{text anchor|MAKE_TROPHY_ANIMAL}}
 
| {{text anchor|MAKE_TROPHY_ANIMAL}}
| This determines whether animal kills will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, horn, ivory, tooth, hair, bone or nail jewellery from slain non-sapients, and fortress citizens may put on [[crafts]] made from their kills as well.  
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| This determines whether animal kills in world-gen will lead to characters with trophies.
 
|-
 
|-
 
| {{text anchor|MAKE_TROPHY_SAME_RACE}}
 
| {{text anchor|MAKE_TROPHY_SAME_RACE}}
| This determines whether kills of one's own race will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, tooth, hair, bone or nail jewellery from their race. Example: a goblin with a -goblin tooth ring-.
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| This determines whether kills of one's own race in world-gen will lead to characters with trophies. [[Historical figure]]s can go to your fortress with jewellery of leather, tooth, hair, bone or nail from their race, even INTELLIGENT. Example: goblin with -goblin tooth ring-.
 
|-
 
|-
 
| {{text anchor|MAKE_TROPHY_SAPIENT}}
 
| {{text anchor|MAKE_TROPHY_SAPIENT}}
| This determines whether kills of other sapients will lead to characters with trophies - as previously, but regarding other races, including INTELLIGENT.
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| This determines whether kills of other sapients in world-gen will lead to characters with trophies. Like previous, but about other races, including INTELLIGENT.
 
|-
 
|-
 
| {{text anchor|OATH_BREAKING}}
 
| {{text anchor|OATH_BREAKING}}
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|-
 
|-
 
| {{text anchor|THEFT}}
 
| {{text anchor|THEFT}}
| This determines whether the civilization will try to steal goods and how it will respond when stolen from.{{verify}}
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| This determines whether the race will try to steal goods.
 
|-
 
|-
 
| {{text anchor|TORTURE_ANIMALS}}
 
| {{text anchor|TORTURE_ANIMALS}}
|Determines if the civilization will kill all animals of the conquered site, or preserve them for further use.
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|
 
|-
 
|-
 
| {{text anchor|TORTURE_AS_EXAMPLE}}
 
| {{text anchor|TORTURE_AS_EXAMPLE}}
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| 11 || {{text anchor|PUNISH_REPRIMAND}}
 
| 11 || {{text anchor|PUNISH_REPRIMAND}}
 
|-
 
|-
| 12 || {{text anchor|PUNISH_SERIOUS}} || Will result in either a beating or a month in prison. See: [[Justice#Punishments]]
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| 12 || {{text anchor|PUNISH_SERIOUS}}
 
|-
 
|-
| 13 || {{text anchor|PUNISH_EXILE}} || Mentioning in history: "...after being exiled following a criminal conviction."
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| 13 || {{text anchor|PUNISH_EXILE}}
 
|-
 
|-
| 14 || {{text anchor|PUNISH_CAPITAL}} || Will result in either 8 months in prison or 50 hammerstrikes. See: [[Justice#Punishments]]
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| 14 || {{text anchor|PUNISH_CAPITAL}}
 
|-
 
|-
 
| 15 || {{text anchor|UNTHINKABLE}}
 
| 15 || {{text anchor|UNTHINKABLE}}
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| 16 || {{text anchor|REQUIRED}}
 
| 16 || {{text anchor|REQUIRED}}
 
|}
 
|}
 
  
 
==Ethic value numbers in relation to each other==
 
==Ethic value numbers in relation to each other==

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