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In Fortress mode, ''any'' creature that's been labelled as an enemy of your civilization ''will'' be hostile toward your fortress, no matter what. Creatures become enemies of your civilization by either killing a member of your civilization (e.g. one of your dwarves, but even pets qualify) or by belonging to an enemy civilization or otherwise hostile entity in the first place. In practice, this means that the following creatures will always be hostile, ''despite'' their tameable status:
 
In Fortress mode, ''any'' creature that's been labelled as an enemy of your civilization ''will'' be hostile toward your fortress, no matter what. Creatures become enemies of your civilization by either killing a member of your civilization (e.g. one of your dwarves, but even pets qualify) or by belonging to an enemy civilization or otherwise hostile entity in the first place. In practice, this means that the following creatures will always be hostile, ''despite'' their tameable status:
  
*[[Megabeast]]s ([[Roc|rocs]], [[Hydra|hydras]], [[Dragon|dragons]] are the tameable megabeasts)
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*[[Megabeasts]] ([[Roc|rocs]], [[Hydra|hydras]], [[Dragon|dragons]] are the tameable megabeasts)
 
*Enemy [[Mount|mounts]] brought in a [[siege]]
 
*Enemy [[Mount|mounts]] brought in a [[siege]]
 
*Wildlife creatures that have killed one of your dwarves or pets. Most often, they acquire a [[name]] for this feat.
 
*Wildlife creatures that have killed one of your dwarves or pets. Most often, they acquire a [[name]] for this feat.
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You may cage and attempt to [[Animal training|train]] these creatures, raise their training level, and sure enough, this will yield experience for your trainers, and raise civilization-level knowledge about the animals. But you should ''never'' set them free inside your fortress, as they will munch on your dwarves ''and'' trigger a loyalty cascade in the process. See below for specific cases.
 
You may cage and attempt to [[Animal training|train]] these creatures, raise their training level, and sure enough, this will yield experience for your trainers, and raise civilization-level knowledge about the animals. But you should ''never'' set them free inside your fortress, as they will munch on your dwarves ''and'' trigger a loyalty cascade in the process. See below for specific cases.
  
Interestingly, the offspring of such creatures do ''not'' count as enemies of your civilization. This means you may attempt a breeding program between enemies of the same species, or an enemy and a wild counterpart that's presumably easier to handle. In practice, this leads to extremely disturbing situations where a mother either massacres her offspring as soon as she gives birth, or said offspring overwhelm her as soon as they come out of her. Note that this only ever happens if the species does not lay eggs - enemies do not use your [[nest box]]es (and, if they are [[building destroyer]]s, will simply demolish them) if you provide them with some.
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Interestingly, the offspring of such creatures do ''not'' count as enemies of your civilization. This means you may attempt a breeding program between enemies of the same species, or an enemy and a wild counterpart that's presumably easier to handle. In practice, this leads to extremely disturbing situations where a mother either massacres her offspring as soon as she gives birth, or said offspring overwhelm her as soon as they come out of her. Note that this only ever happens if the species does not lay eggs - enemies do not use your nest boxes (and, if they are building destroyers, will simply demolish them) if you provide them with some.  
  
  

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