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==Bandits and [[criminal]]s==
 
==Bandits and [[criminal]]s==
  
[[Bandits]] are entities consisting of groups harassing [[town]]s (including your fortress) from [[camp]]s in the countryside, and they are hostile toward civilization members. If you don't want them to be hostile to your adventurer, you should start the game as an [[outsider]] with no link to existing entities, or assume the identity of one. Bandits may lay (small-scale) siege to you in fortress mode, and are often given as quest targets in adventure mode. However, as they effectively own sites (camps, with a [[boss]] acting as the lord) it means you can try and de-escalate any [[level of conflict]] you may have with them, talk to the boss, and join them as a [[Hearthperson|lieutenant]], and take quests from them, effectively shifting your loyalty.
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[[Bandits]] are entities consisting of groups harassing [[town]]s (including your fortress) from [[camp]]s in the countryside, and they are hostile toward civilization members. If you don't want them to be hostile to your adventurer, you should start the game as an [[outsider]] with no link to existing entities, or assume the identity of one. [[Criminal#Criminal Organization|criminal organizations]]. Bandits may lay small-scale sieges to you in fortress mode and are often given as quest targets in adventure mode. However, as they effectively own sites (camps) with a [[boss]] acting as its lord, it means you can try and de-escalate any [[level of conflict]] you may have with them, talk to the boss and join them as [[Hearthperson|lieutenant]], taking quests from them, effectively shifting your loyalty.
  
[[Criminal#Criminal Organization|Criminal organizations]], on the other hand, dwell in a town's [[dungeon]]s, and although they take part in various [[intrigue| schemes]], they are not nominally hostile toward anyone (apart from the occasional insult or spitting). Their members have links with existing groups in the town, and killing some of them as part of a [[quest]] may not be taken well by the citizenry.
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Criminal organizations, on the other hand, dwell in a town's [[dungeon]]) and although they take part in various [[intrigue]] schemes, they are not nominally hostile toward anyone (apart from the occasional insult or spitting). Their members have links with existing groups in the town and killing some of them as part of a [[quest]] may not be taken well by the citizenry.
  
 
==Insurrections==
 
==Insurrections==

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