v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Faction

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 235: Line 235:
 
==[[Undead]] and [[night creature]]s==
 
==[[Undead]] and [[night creature]]s==
  
The loyalty of undead and night creatures depends on whether they have a [[soul]] or not. Creatures with souls, even undead, will retain the existing loyalty links they had when they got 'transformed', with possible alterations or a more nefarious agenda of their own. For instance, necromancers, night trolls, mummies, etc. break off from civilizations and form separate entities with their own set of loyalties. Soulless undead (zombies and thralls), on the other hand, are hostile to every living creature (night creatures such as [[vampires]] are considered {{token|NONLIVING}}, even if they do die), due to their {{token|OPPOSED_TO_LIFE|c}} tag, which overrides all other relationships.   
+
The loyalty of undead and night creatures depends on whether they have a [[soul]] or not. Creature with souls, even undead, will retain the existing loyalty links they had when they got 'transformed', with possible alterations or a more nefarious agenda of their own. For instance, necromancers, night trolls, mummies, etc. break off from civilizations and form separate entities with their own set of loyalties. Soulless undead (zombies and thralls), on the other hand, are hostile to every living creature (night creatures such as [[vampires]] are considered {{token|NONLIVING}}, even if they do die), due to their {{token|OPPOSED_TO_LIFE|c}} tag, which overrides all other relationships.   
  
 
Vampires, despite their blood-sucking murder sprees, will still be loyal to their parent civ, including your fortress. In fortress mode,  you can take advantage of their neutrality toward undead, ordering them to kill necromancers when facing a siege; a vampire can and will path toward a necromancer unhindered and usually beat them to death. You can also order vampires to kill zombies one by one as they won't react unless attacked. In adventure mode, when they are not exposed, they will behave as any member of a civ. Occasionally, they will be accompanied by cultists who will have formed a separate group gathered around their 'immortality worship': if you confront the vampire, they will turn against you.
 
Vampires, despite their blood-sucking murder sprees, will still be loyal to their parent civ, including your fortress. In fortress mode,  you can take advantage of their neutrality toward undead, ordering them to kill necromancers when facing a siege; a vampire can and will path toward a necromancer unhindered and usually beat them to death. You can also order vampires to kill zombies one by one as they won't react unless attacked. In adventure mode, when they are not exposed, they will behave as any member of a civ. Occasionally, they will be accompanied by cultists who will have formed a separate group gathered around their 'immortality worship': if you confront the vampire, they will turn against you.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: