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Editing Fire

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Fire will not spread across z-levels by itself. Walls with trapped passages block the fire, too. Both shrubs and trees can catch fire, and burning branches can potentially spread fires uphill. When aboveground, spreading fire can cause trees to collapse, and if it spreads too much, this can cause spam as the game repeatedly announces "Something outside has collapsed!" and pauses. Note that these collapses can cause holes in the ceiling of your fortress if it is directly below. Therefore, some forest fires are sadly best left controlled, or not started.
 
Fire will not spread across z-levels by itself. Walls with trapped passages block the fire, too. Both shrubs and trees can catch fire, and burning branches can potentially spread fires uphill. When aboveground, spreading fire can cause trees to collapse, and if it spreads too much, this can cause spam as the game repeatedly announces "Something outside has collapsed!" and pauses. Note that these collapses can cause holes in the ceiling of your fortress if it is directly below. Therefore, some forest fires are sadly best left controlled, or not started.
  
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}.
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Despite [[fire-safe]]ty being defined as stability at a [[temperature]] of {{ct|11000}}, actual burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed.
  
 
=== Artifacts ===
 
=== Artifacts ===

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