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Difference between revisions of "Flask"

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(→‎Adventure mode: added wearing info)
(→‎Adventure mode: clarified and added details, having verified flasks)
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== Adventure mode ==
 
== Adventure mode ==
A waterskin taken in character creation will be initially filled with water. To drink from a waterskin/flask, hit {{k|e}} and choose "water" (or whatever you filled it with). To fill it, stand next to a water source, {{k|shift}}+{{k|i}}nteract with the flask and choose "fill".
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As above, flasks and waterskins are functionally equivalent, except, flasks are more expensive in character creation, due to the material. Either taken in character creation will initially be filled with water.
  
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. The ice can, however, be melted using a [[campfire]], by {{k|I}}interacting with it.
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To drink from a container, hit {{k|e}} and choose "water" (or whatever it is filled it with). To fill any container, stand next to a liquid water source, {{k|I}}nteract with the container and choose "fill"; they can also be filled from [[contaminant|pools]] of other liquids, such as blood; or with snow, though not ice; or from containers in the same tile, like barrels or jugs.
  
A waterskin can be worn inside an item of body clothing, defaulting to the upper body. If an adventurer is wearing nothing on their upper or lower body, they will not be able to wear a waterskin. If all other items are removed from the body part that the waterskin is worn on, it will be dropped when time passes. Wearing a waterskin does not appear to affect the freezing of its contents.
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In adventurer mode, the water in any container will freeze after some time in cold enough weather. The resulting ice can be licked instead of drunk, but doesn't quench thirst or melt from this action; however, the ice can be melted using a [[campfire]], by {{k|I}}interacting with either the container or the ice.
  
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A flask or waterskin can be worn inside an item of body clothing, defaulting to the upper body. If an adventurer is wearing nothing on their upper and lower body, they will not be able to wear either. If all other items are removed from the body part that the flask or waterskin is worn on, it will be dropped when time passes. Wearing either does not appear to affect the freezing of its contents.
 
{{Category|Items}}
 
{{Category|Items}}
 
[[ru:Flask]]
 
[[ru:Flask]]

Revision as of 06:06, 19 January 2022

This article is about the current version of DF.
Note that some content may still need to be updated.


Flasks are containers used by your dwarves to carry alcohol or water while hunting, or on military duty - there are actually three different items which fall under this definition:

Item Material Worker Workshop
Flask Metal Metal crafter metalsmith's forge or magma forge
Waterskin Leather Leatherworker Leather works
Vial Glass Glassmaker glass furnace or magma glass furnace

A single job creates three flasks, waterskins or vials.

Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116 Flasks and waterskins cannot be used to make extracts. Flasks can hold up to three units of alcohol or water - alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the military interface - supplies. When not in use, flasks will be stored in finished goods stockpiles.

A flask, waterskin and vial respectively.

Adventure mode

As above, flasks and waterskins are functionally equivalent, except, flasks are more expensive in character creation, due to the material. Either taken in character creation will initially be filled with water.

To drink from a container, hit e and choose "water" (or whatever it is filled it with). To fill any container, stand next to a liquid water source, Interact with the container and choose "fill"; they can also be filled from pools of other liquids, such as blood; or with snow, though not ice; or from containers in the same tile, like barrels or jugs.

In adventurer mode, the water in any container will freeze after some time in cold enough weather. The resulting ice can be licked instead of drunk, but doesn't quench thirst or melt from this action; however, the ice can be melted using a campfire, by Iinteracting with either the container or the ice.

A flask or waterskin can be worn inside an item of body clothing, defaulting to the upper body. If an adventurer is wearing nothing on their upper and lower body, they will not be able to wear either. If all other items are removed from the body part that the flask or waterskin is worn on, it will be dropped when time passes. Wearing either does not appear to affect the freezing of its contents.