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[[File:v50_food_preview.png|right]][[Dwarves]] may be [[alcohol]]ics, but a dwarf cannot live on drink alone; they also need '''food'''. Hungry dwarves are indicated by: [[File:status_hungry_icon.png]] / {{Tile|↓|6:0}}. Unfed dwarves will progress from hunger to starvation and, ultimately, to death. | [[File:v50_food_preview.png|right]][[Dwarves]] may be [[alcohol]]ics, but a dwarf cannot live on drink alone; they also need '''food'''. Hungry dwarves are indicated by: [[File:status_hungry_icon.png]] / {{Tile|↓|6:0}}. Unfed dwarves will progress from hunger to starvation and, ultimately, to death. | ||
− | == Mechanics of | + | == Mechanics of Eating and Hunger == |
Dwarves require about 2 units of food each season. Dwarves that go without food will do the obvious: become increasingly hungry, work more slowly, become more and more unhappy, and eventually [[death|die]] of starvation. Hungry dwarves that cannot get at fortress resources will steal food from any [[caravan]]s that arrive; the merchants do not particularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. | Dwarves require about 2 units of food each season. Dwarves that go without food will do the obvious: become increasingly hungry, work more slowly, become more and more unhappy, and eventually [[death|die]] of starvation. Hungry dwarves that cannot get at fortress resources will steal food from any [[caravan]]s that arrive; the merchants do not particularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. | ||