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:''In the deep, there are beasts so fell and terrible, that only they know what they are, for none who have met them have lived to tell of it... they are the Forgotten Beasts, born of the chaos from before the world's birth... they have waited, brooding in the dark places of the world... and now... by digging too deep... we have awakened them.''
 
:''In the deep, there are beasts so fell and terrible, that only they know what they are, for none who have met them have lived to tell of it... they are the Forgotten Beasts, born of the chaos from before the world's birth... they have waited, brooding in the dark places of the world... and now... by digging too deep... we have awakened them.''
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'''Forgotten beasts''' are the subterranean equivalent of [[titan]]s;  large, monstrous, procedurally generated [[megabeast]]s that spawn in the [[caverns]] or [[HFS]] beneath your fortress, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a forgotten beast becomes visible onscreen, the game automatically pauses and displays a message.
 
'''Forgotten beasts''' are the subterranean equivalent of [[titan]]s;  large, monstrous, procedurally generated [[megabeast]]s that spawn in the [[caverns]] or [[HFS]] beneath your fortress, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a forgotten beast becomes visible onscreen, the game automatically pauses and displays a message.
  
 
== Generation ==
 
== Generation ==
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{{imagefix|[[File:Beast_example2_sprite.png]]}}Forgotten beasts are procedurally randomized,  being of any form, and being made of any sort of material. Multiple forgotten beasts may come to attack your fortress, each coming at different times. Most take the form of an animal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a forgotten beast can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and blood, to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from anything between venomous stings, poisoned blood, or explosive dust clouds, to flame breath. Forgotten beasts are associated with the [[sphere]] of caverns, plus one or two other spheres (water, theft, thralldom, darkness, suicide, muck, etc.).
Forgotten beasts are procedurally randomized,  being of any form, and being made of any sort of material. Multiple forgotten beasts may come to attack your fortress, each coming at different times. Most take the form of an animal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a forgotten beast can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and blood, to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from anything between venomous stings, poisoned blood, or explosive dust clouds, to flame breath. Forgotten beasts are associated with the [[sphere]] of caverns, plus one or two other spheres (water, theft, thralldom, darkness, suicide, muck, etc.).
 
  
 
If  a forgotten beast has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, as furthermore is its [[Syndrome#Breath_attacks|breath attack]], if it has one. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually 'infecting' your entire fort - decontaminating your soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create, and will shoot webs even at targets they lack a proper path to. Forgotten beasts based on spiders may be capable of shooting webs in addition to any other special abilities.
 
If  a forgotten beast has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, as furthermore is its [[Syndrome#Breath_attacks|breath attack]], if it has one. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually 'infecting' your entire fort - decontaminating your soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create, and will shoot webs even at targets they lack a proper path to. Forgotten beasts based on spiders may be capable of shooting webs in addition to any other special abilities.
  
The number of forgotten beasts cannot be controlled directly, but is influenced by the size of the world and is directly proportional to the number of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]]s (they are {{token|TRAPAVOID|c}} and {{token|NOSTUN|c}} but non-webspinners will trigger a trap that has been webbed). [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. This is probably one of [[Main:Toady One|Toady One]]'s ways of making the encounters even more [[fun]].{{clear}}
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The number of forgotten beasts cannot be controlled directly, but is influenced by the size of the world and is directly proportional to the number of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]]s (they are {{token|TRAPAVOID|c}} and {{token|NOSTUN|c}} but non-webspinners will trigger a trap that has been webbed). [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. This is probably one of [[Main:Toady One|Toady One]]'s ways of making the encounters even more [[fun]].
[[Image:v50_forgotten_beast_alert.png|center]]
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== Death and application ==
 
== Death and application ==
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View a [[Forgotten beast/gallery|gallery]] of artwork from the [http://www.bay12forums.com/smf/index.php?topic=124312.0 forums].
 
View a [[Forgotten beast/gallery|gallery]] of artwork from the [http://www.bay12forums.com/smf/index.php?topic=124312.0 forums].
  
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{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|
 
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|

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