v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Frames per second

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
{{migrated article}}
 
{{av}}
 
{{av}}
 
{{Quality|Unrated}}
 
{{Quality|Unrated}}
Line 8: Line 9:
 
Ticks are also known as game calculation '''steps''', but note these are not equivalent to [[gait|creature movement steps]].
 
Ticks are also known as game calculation '''steps''', but note these are not equivalent to [[gait|creature movement steps]].
  
To display your FPS (frames per second) in ''Dwarf Fortress'', change “Show frames-per-second” from No to Yes under game in settings, or change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be displayed on the bottom of the screen.  The first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.
+
To check your FPS (frames per second) in ''Dwarf Fortress'', simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be displayed on the top row of the screen.  The first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.
  
 
==Maximizing FPS==
 
==Maximizing FPS==
Line 16: Line 17:
 
==Controlling FPS==
 
==Controlling FPS==
  
By default, the framerate is set to not exceed 100. This can be changed in the settings under game by editing “Game frames-per-second cap”, or in the [[init.txt]] file, under [[Technical_tricks#FPS|[FPS_CAP]]]. Increasing or disabling (``[FPS_CAP:0]``) this setting will allow a fortress to progress more quickly, though eventually there will be a maximum reached as a result of CPU speed limits. This also requires more attention from the player since [[designation|designated jobs]] will be completed or cancelled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given span of real time.
+
By default, the framerate is set to not exceed 100, though this can be changed in the [[init.txt]] file, under [[Technical_tricks#FPS|[FPS_CAP]]]. Increasing or disabling (``[FPS_CAP:0]``) this setting will allow a fortress to progress more quickly, though eventually there will be a maximum reached as a result of CPU speed limits. This also requires more attention from the player since [[designation|designated jobs]] will be completed or cancelled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given span of real time.
  
 
Decreasing the FPS cap will slow down the progress of a fortress, though it may be useful if the framerate undergoes large, rapid changes, as it will smooth out the play experience. It can also be useful to slow down the game in order to handle other activities while still allowing the fortress to complete previously assigned tasks, reducing the need to babysit the game.
 
Decreasing the FPS cap will slow down the progress of a fortress, though it may be useful if the framerate undergoes large, rapid changes, as it will smooth out the play experience. It can also be useful to slow down the game in order to handle other activities while still allowing the fortress to complete previously assigned tasks, reducing the need to babysit the game.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: