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==Goblins==
 
==Goblins==
[[Goblin]]s are always hostile to dwarves, and can't ever be reasoned with. That's not a bad thing, since goblins generally make their weapons, armor, and shields out of useful [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Goblins mainly use the same sorts of weapons as dwarves, but can also have [[large dagger]]s, [[whip]]s, [[flail]]s, [[scourge]]s, [[scimitar]]s, and [[bow]]s and [[arrow]]s. Their clothing is also handy, since it's the correct [[Clothing#Size|size]] for dwarves to wear. All of these can be used as-is, although some of the exotic weapons, like bows and the various whip-like weapons, have odd [[combat skill]]s that don't match up with any dwarf-made weapons, making them a bit of a dead-end long term. Alternately, the metal equipment can be [[Melt item|melted down]] to serve as the raw material for superior, dwarf-made arms and armor.
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Goblins are always hostile to dwarves, and can't ever be reasoned with. That's not a bad thing, since goblins generally make their weapons, armor, and shields out of useful [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Goblins mainly use the same sorts of weapons as dwarves, but can also have [[large dagger]]s, [[whip]]s, [[flail]]s, [[scourge]]s, [[scimitar]]s, and [[bow]]s and [[arrow]]s. Their clothing is also handy, since it's the correct [[Clothing#Size|size]] for dwarves to wear. All of these can be used as-is, although some of the exotic weapons, like bows and the various whip-like weapons, have odd [[combat skill]]s that don't match up with any dwarf-made weapons, making them a bit of a dead-end long term. Alternately, the metal equipment can be [[Melt item|melted down]] to serve as the raw material for superior, dwarf-made arms and armor.
  
 
[[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they have any weapon at all and rarely wear any armor to speak of, but they do bring a [[bag]] that holds seeds or flour just as well as a dwarven child.
 
[[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they have any weapon at all and rarely wear any armor to speak of, but they do bring a [[bag]] that holds seeds or flour just as well as a dwarven child.
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==Humans==
 
==Humans==
It's a bit harder to anger [[human]]s. You'll have to [[Mission|attack their settlements]] or [[trade caravan]]s, although dwarven [[civilization]]s occasionally end up at war with them in [[world generation]]. Like goblins, humans make their weapons, armor, and shields out of [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Because humans [[Ethics|value craftsmanship]] almost as much as dwarves, these items tend to be a bit better [[quality]] than goblin-make. However, unlike goblins, human-sized [[Armor|clothing and armor]] are [[Clothing#Size|large-sized]], too large for dwarves to wear. Humans use a very wide variety of weapons, including [[Weapon#Foreign weapons|unusual weapons]] that dwarves can't normally make. Like goblin-made weapons, this is great if they bring something useful like a [[whip]], but many of these weapons require oddball [[weapon skill]]s. Unlike goblins, humans also wield many weapons that are simply [[Weapons#Size|too large for dwarves to use]].
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It's a bit harder to anger humans. You'll have to [[Mission|attack their settlements]] or [[trade caravan]]s, although dwarven [[civilization]]s occasionally end up at war with them in [[world generation]]. Like goblins, humans make their weapons, armor, and shields out of [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Because humans [[Ethics|value craftsmanship]] almost as much as dwarves, these items tend to be a bit better [[quality]] than goblin-make. However, unlike goblins, human-sized [[Armor|clothing and armor]] are [[Clothing#Size|large-sized]], too large for dwarves to wear. Humans use a very wide variety of weapons, including [[Weapon#Foreign weapons|unusual weapons]] that dwarves can't normally make. Like goblin-made weapons, this is great if they bring something useful like a [[whip]], but many of these weapons require oddball [[weapon skill]]s. Unlike goblins, humans also wield many weapons that are simply [[Weapons#Size|too large for dwarves to use]].
  
 
Humans frequently ride mounts, but they're usually boring [[Creature#Livestock and Domestic Animals|domesticated animals]] like [[horse]]s and [[One-humped camel|camel]]s. They do occasionally bring war-trained [[grizzly bear]]s or [[giant animal]]s, though.
 
Humans frequently ride mounts, but they're usually boring [[Creature#Livestock and Domestic Animals|domesticated animals]] like [[horse]]s and [[One-humped camel|camel]]s. They do occasionally bring war-trained [[grizzly bear]]s or [[giant animal]]s, though.
  
 
==Other dwarves==
 
==Other dwarves==
Going to war with [[dwarf|dwarves]] is harder than you'd expect. Even if you [[Civil war|somehow end up at war]] with your home [[civilization]], they won't ever attack your fortress. You'll need to offend another dwarf civilization, usually by [[Mission|attacking them on the world map]] or killing their [[trade caravan]]s. Once you do, dwarves are deadly foes, since they will have [[Quality|well-crafted]] weapons and armor made of any [[weapons-grade]] metal, including [[steel]]. While any civilization can have [[artifact]]s, dwarves are much more likely to have them, since dwarf civilizations are the primary source of such items. Obviously, these are useful dwarf-sized items, but you'll need to take them from the cold, dead hands of their previous owners first!
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Going to war with dwarves is harder than you'd expect. Even if you [[Civil war|somehow end up at war]] with your home [[civilization]], they won't ever attack your fortress. You'll need to offend another dwarf civilization, usually by [[Mission|attacking them on the world map]] or killing their [[trade caravan]]s. Once you do, dwarves are deadly foes, since they will have [[Quality|well-crafted]] weapons and armor made of any [[weapons-grade]] metal, including [[steel]]. While any civilization can have [[artifact]]s, dwarves are much more likely to have them, since dwarf civilizations are the primary source of such items. Obviously, these are useful dwarf-sized items, but you'll need to take them from the cold, dead hands of their previous owners first!
  
 
Dwarves can occasionally ride mounts, almost always [[Creature#Livestock and Domestic Animals|domesticated animals]].
 
Dwarves can occasionally ride mounts, almost always [[Creature#Livestock and Domestic Animals|domesticated animals]].
  
 
==Kobolds==
 
==Kobolds==
[[Kobold]] civilizations will always attack dwarves. However, they never attack in large numbers, only sending [[Kobold thieves|thieves]], singly or in small groups. If these thieves have any armament at all, it will be a [[copper]] [[dagger]]. Even their clothes are useless, since kobolds are [[Clothing#Size|smaller than dwarves]].  
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Kobold civilizations will always attack dwarves. However, they never attack in large numbers, only sending [[Kobold thieves|thieves]], singly or in small groups. If these thieves have any armament at all, it will be a [[copper]] [[dagger]]. Even their clothes are useless, since kobolds are [[Clothing#Size|smaller than dwarves]].  
  
 
When kobold adventurers and mercenaries can show up in other races' raids, they can have equipment made from any [[weapons-grade]] metal, even steel.
 
When kobold adventurers and mercenaries can show up in other races' raids, they can have equipment made from any [[weapons-grade]] metal, even steel.
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==Undead==
 
==Undead==
If you settle near a [[Tower (necromancy)|necromancer's tower]], they'll occasionally send forces of [[undead]] to attack you, led by [[intelligent undead]] or a [[necromancer]]. These attacking forces are especially heterogeneous, and can include [[zombie]]s, intelligent undead, and necromancers from any [[Creature#Civilized|civilized race]]. The type, quality, and materials of the attackers' armament appears to depend on the race of the head necromancer back at the tower, usually a human or dwarf, although reanimated [[historical figure]]s seem to have equipment appropriate to the [[civilization]] they lived in before dying. A dwarf necromancer's sieges might even include [[steel]] equipment. Otherwise, the [[Clothing#Size|size of the clothing and armor]] and the types of weapons the invaders use will depend on their race.
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If you settle near a [[Tower (necromancy)|necromancer's tower]], they'll occasionally send forces of undead to attack you, led by [[intelligent undead]] or a [[necromancer]]. These attacking forces are especially heterogeneous, and can include [[zombie]]s, intelligent undead, and necromancers from any [[Creature#Civilized|civilized race]]. The type, quality, and materials of the attackers' armament appears to depend on the race of the head necromancer back at the tower, usually a human or dwarf, although reanimated [[historical figure]]s seem to have equipment appropriate to the [[civilization]] they lived in before dying. A dwarf necromancer's sieges might even include [[steel]] equipment. Otherwise, the [[Clothing#Size|size of the clothing and armor]] and the types of weapons the invaders use will depend on their race.
  
 
Attacking necromancers occasionally bring a [[book]] with them. If this book contains [[Book#Secrets|the secrets of life and death]], reading it will turn the reader into a necromancer themselves, so you might want to sequester such reading material from your [[library]] unless you want your citizens embracing undeath.
 
Attacking necromancers occasionally bring a [[book]] with them. If this book contains [[Book#Secrets|the secrets of life and death]], reading it will turn the reader into a necromancer themselves, so you might want to sequester such reading material from your [[library]] unless you want your citizens embracing undeath.

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