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Editing Goblinite

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"'''Goblinite'''" is an unofficial term for the [[metal]] and [[clothing]] resources that can be picked from of the [[corpse]]s and severed [[body part]]s of your enemies. Traditionally, this means [[goblin]] corpses, but new developments in [[diplomacy]] have made it possible to mine new veins of goblinite. Depending on the fortress, such items may be an important supplement to normally-produced or -traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albeit with the occasional [[wear|Xsuspiciously axe-shaped holeX]] in them), while [[melt|melting]] down weapons and armor can make up for a lack of ore at an embark site. Even useless items, like wrong-sized clothing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]].
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"'''Goblinite'''" is an unofficial term for the [[metal]] and [[clothing]] resources that can be picked from of the [[corpse]]s and severed [[body part]]s of your enemies. Traditionally, this means [[goblin]] corpses, but new developments in [[diplomacy]] have made it possible to mine all sorts of new veins of goblinite. Depending on the fortress, such items may be an important supplement to normally-produced or -traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albeit with the occasional [[wear|Xsuspiciously axe-shaped holeX]] in them), while [[melt|melting]] down weapons and armor can make up for a lack of ore at an embark site. Even useless items, like wrong-sized clothing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]].
  
 
The type of loot your enemies helpfully supply will depend both on the civilization and the race. The civilization will determine the type of items they bring. This can include items [[Weapon#Foreign weapons|dwarves can't make themselves]], which could be a very useful high-quality iron [[whip]], a mere curiosity like a leather turban, or a useless silver [[halberd]]. The race will determine what [[Clothing#Size|size]] the clothing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwarves. A warlord's master-quality gear can be quite useful, as long as it's something like an iron [[spear]] or helm and not a copper [[short sword]] or wooden [[low boot]].
 
The type of loot your enemies helpfully supply will depend both on the civilization and the race. The civilization will determine the type of items they bring. This can include items [[Weapon#Foreign weapons|dwarves can't make themselves]], which could be a very useful high-quality iron [[whip]], a mere curiosity like a leather turban, or a useless silver [[halberd]]. The race will determine what [[Clothing#Size|size]] the clothing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwarves. A warlord's master-quality gear can be quite useful, as long as it's something like an iron [[spear]] or helm and not a copper [[short sword]] or wooden [[low boot]].

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