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Editing Graphics token

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Line 132: Line 132:
 
* condition
 
* condition
 
| Creature<br>Graphics
 
| Creature<br>Graphics
| Begins defining a layer set for a creature's graphics.  Valid values of ''condition'' are DEFAULT, PORTRAIT{{version|50.13}}, or CORPSE. Valid values for basic conditions may not work.{{verify}}
+
| Begins defining a layer set for a creature's graphics.  Valid values of ''condition'' are DEFAULT, PORTRAIT{{version|51.01}}, or any valid values  
  
 
|-
 
|-
| {{text_anchor|LS_PALETTE}}{{version|50.13}} ||
+
| {{text_anchor|LS_PALETTE}}{{version|51.01}} ||
 
*  name
 
*  name
 
|| Layer<br>Set
 
|| Layer<br>Set
Line 141: Line 141:
  
 
|-
 
|-
| {{text_anchor|LS_PALETTE_FILE}}{{version|50.13}} ||
+
| {{text_anchor|LS_PALETTE_FILE}}{{version|51.01}} ||
 
* file name
 
* file name
 
| Palette
 
| Palette
Line 147: Line 147:
  
 
|-
 
|-
| {{text_anchor|LS_PALETTE_DEFAULT}}{{version|50.13}} ||
+
| {{text_anchor|LS_PALETTE_DEFAULT}}{{version|51.01}} ||
 
* integer  
 
* integer  
 
| Palette
 
| Palette
Line 153: Line 153:
  
 
|-
 
|-
| {{text_anchor|LG_CONDITION_BP}}{{version|50.13}} ||
+
| {{text_anchor|LG_CONDITION_BP}}{{version|51.01}} ||
 
*  selection criteria BY_TYPE, BY_CATEGORY, BY_TOKEN
 
*  selection criteria BY_TYPE, BY_CATEGORY, BY_TOKEN
 
*  category, type, or token
 
*  category, type, or token
Line 321: Line 321:
  
 
|-
 
|-
| {{text_anchor|ITEM_QUALITY}}{{version|50.13}} ||
+
| {{text_anchor|ITEM_QUALITY}}{{version|51.01}} ||
 
* integer
 
* integer
 
| Armor<br>Wieldables{{verify}}
 
| Armor<br>Wieldables{{verify}}
Line 327: Line 327:
  
 
|-
 
|-
| {{text_anchor|USE_PALETTE}}{{version|50.13}} ||
+
| {{text_anchor|USE_STANDARD_PALETTE_FROM_ITEM}}{{version|51.01}} || || Armor<br>Wieldables{{verify}}
* layer set palette
 
* row
 
| General
 
|| Colors the layer using that row of the layer-set-specific {{token|LS_PALETTE|g}}.
 
 
 
|-
 
| {{text_anchor|USE_STANDARD_PALETTE_FROM_ITEM}}{{version|50.13}} || || Armor<br>Wieldables{{verify}}
 
 
|| Uses the default palette to render the layer based on the [[Material definition token#STATE_COLOR|color]] of the current {{token|CONDITION_ITEM_WORN|g}}.
 
|| Uses the default palette to render the layer based on the [[Material definition token#STATE_COLOR|color]] of the current {{token|CONDITION_ITEM_WORN|g}}.
  
 
|-
 
|-
| {{text_anchor|CONDITION_BP}}{{version|50.13}} ||
+
| {{text_anchor|CONDITION_BP}}{{version|51.01}} ||
 
*  selection criteria BY_TYPE, BY_CATEGORY, BY_TOKEN
 
*  selection criteria BY_TYPE, BY_CATEGORY, BY_TOKEN
 
*  category, type, or token
 
*  category, type, or token
Line 345: Line 338:
  
 
|-
 
|-
| {{text_anchor|BP_APPEARANCE_MODIFIER_RANGE}}{{version|50.13}} ||
+
| {{text_anchor|BP_APPEARANCE_MODIFIER_RANGE}}{{version|51.01}} ||
 
*  QUALITY
 
*  QUALITY
 
*  minimum
 
*  minimum
Line 353: Line 346:
  
 
|-
 
|-
| {{text_anchor|BP_PRESENT}}{{version|50.13}} || || Body
+
| {{text_anchor|BP_PRESENT}}{{version|51.01}} || || Body
 
|| Checks if the current {{token|CONDITION_BP|g}} is present and not destroyed, pulped, or severed. Can also be applied to {{token|LG_CONDITION_BP|g}}.
 
|| Checks if the current {{token|CONDITION_BP|g}} is present and not destroyed, pulped, or severed. Can also be applied to {{token|LG_CONDITION_BP|g}}.
  
 
|-
 
|-
| {{text_anchor|BP_SCARRED}}{{version|50.13}} || || Body
+
| {{text_anchor|BP_SCARRED}}{{version|51.01}} || || Body
 
|| Checks if the current {{token|CONDITION_BP|g}} is scarred. Seems to also require {{token|BP_PRESENT|g}} to avoid illogical results. {{verify}}
 
|| Checks if the current {{token|CONDITION_BP|g}} is scarred. Seems to also require {{token|BP_PRESENT|g}} to avoid illogical results. {{verify}}
  
 +
|-
 +
| {{text_anchor|USE_PALETTE}}{{version|51.01}} ||
 +
* layer set palette
 +
* row
 +
| General
 +
|| Colors the layer using that row of the layer-set-specific {{token|LS_PALETTE|g}}.
 +
 +
|-
 
|}
 
|}
  

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