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{{Quality|Fine}}
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{{Quality|Exceptional|19:50, 25 May 2021 (UTC)}}
 
{{av}}
 
{{av}}
  
 
{{buggy|bugsection=Bugs}}
 
{{buggy|bugsection=Bugs}}
  
{{v50_furniture
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{{furniture|name=Grate
|name=Grate
 
|graphic=[[File:grate_sprites_preview.png]]
 
 
|tile=#
 
|tile=#
 
|wood=y
 
|wood=y
|stonecarve=y
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|stone=y
 
|metal=y
 
|metal=y
 
|glass=y
 
|glass=y
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* It is a [[building]] instead of a [[construction]]. It doesn't overwrite the tile below it, and it can be smashed by [[building destroyer]]s.
 
* It is a [[building]] instead of a [[construction]]. It doesn't overwrite the tile below it, and it can be smashed by [[building destroyer]]s.
 
* It can be linked to a [[lever]] or [[pressure plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
 
* It can be linked to a [[lever]] or [[pressure plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
 
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Wall grates act as boundaries for rooms being resized, but they do not provide support for doors.
Wall grates act as boundaries for rooms being resized, but they do not provide support for doors.
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Unlike a constructed wall, the grate has some quality level and can be decorated.
 
 
Unlike a constructed wall, grates have quality levels and can be decorated. They can be constructed with {{menu icon|b|n|G}}.
 
  
 
== Floor grate ==
 
== Floor grate ==
[[File:grate_preview.png|thumb|210px|right|Where the unwanted liquids go.]]A '''floor grate''' is similar to a floor or a closed [[floor hatch]] in that it can be walked upon and blocks [[creature]] and item movement between Z-levels. However, it lets [[water]] and [[magma]] through like an open tile. Floor grates block projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure plate]]. When triggered, a floor grate opens like a hatch, but with a 100-tick delay. They can be constructed with {{menu icon|b|n|g}}
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[[File:grate_preview.png|thumb|210px|right|Where the unwanted liquids go.]]A '''floor grate''' is similar to a floor or a closed [[floor hatch]] in that it can be walked upon and blocks [[creature]] and item movement between Z-levels. However, it lets [[water]] and [[magma]] through like an open tile. Floor grates block projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure plate]]. When triggered, a floor grate opens like a hatch, but with a 100-tick delay.
  
 
Floor grates must be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a [[wall]], [[floor]], etc.), not (just) other grates.  Floor grates placed directly on top of a floor or [[stairs|staircase]] still require orthogonal support, even though their own tile should be able to provide support. Attempting to construct a floor grate supported only by its own tile will display the message "Surrounded by empty space". Removing the orthogonal support from a constructed floor grate will cause it to harmlessly deconstruct.
 
Floor grates must be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a [[wall]], [[floor]], etc.), not (just) other grates.  Floor grates placed directly on top of a floor or [[stairs|staircase]] still require orthogonal support, even though their own tile should be able to provide support. Attempting to construct a floor grate supported only by its own tile will display the message "Surrounded by empty space". Removing the orthogonal support from a constructed floor grate will cause it to harmlessly deconstruct.
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A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to [[cave-in]] immediately after being completed. This can be useful for controlled cave-ins.
 
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to [[cave-in]] immediately after being completed. This can be useful for controlled cave-ins.
  
[[Stockpile]]s cannot be placed over floor grates. However, you can use a [[Garbage_dump|dump zone]] or a minecart which will create a [[Quantum_stockpile|quantum stockpile]] to place items on top of them instead. Items will fall when the grate is opened.
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[[Stockpile]]s cannot be placed over floor grates.
  
 
Like [[bridge]]s and [[floor hatch]]es, floor grates will mark areas beneath them as being "inside", even if they are retracted.
 
Like [[bridge]]s and [[floor hatch]]es, floor grates will mark areas beneath them as being "inside", even if they are retracted.
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Floor grates do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]], nor do they block collecting [[sand]] or [[clay]], though they do prevent [[well]]s from working if between the well and the water.
 
Floor grates do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]], nor do they block collecting [[sand]] or [[clay]], though they do prevent [[well]]s from working if between the well and the water.
  
Floor grates over empty space block [[miasma]] and [[mist]] from rising through them (miasma will normally flow upward through empty space).
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Floor grates over empty space block [[miasma]] from rising through them (miasma will normally flow upward through empty space).
  
 
== Bars vs. grates ==
 
== Bars vs. grates ==
[[File:DFwikiBarsVsGrates.png|right|165px|]]
 
 
Vertical/horizontal [[bars]] are largely identical to wall/floor grates. There are just a few notable differences between them:
 
Vertical/horizontal [[bars]] are largely identical to wall/floor grates. There are just a few notable differences between them:
  

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