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Editing Guild

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'''Guilds''' are organizations established when 10 members of your [[fortress]] practice the same [[profession]], or professions in the same category. Shortly after establishment, the guild will petition for the construction of a [[guildhall]], where its members will socialize and hold [[skill]] demonstrations, slowly training them as if they were a [[military]] [[squad]] under training orders. The name of a guild and its associated guildhall will reflect the profession of the guild. For example "The Guild of Oiling", a Metalsmith guild with a guildhall named "The Cave of Copper". <!-- Also observed: "The Autumnal Guild", a Ranger guild with a guildhall named "The Grove of Deer". -->
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'''Guilds''' are organizations established when sufficient members (10 by default in d_init.txt) of your [[fortress]] practice the same [[profession]], or professions in the same category. Shortly after establishment, the guild will petition for the construction of a [[guildhall]], where its members will socialize and hold [[skill]] demonstrations, slowly training them as if they were a [[military]] [[squad]] under training orders. The name of a guild and its associated guildhall will reflect the profession of the guild. For example "The Guild of Oiling", a Metalsmith guild with a guildhall named "The Cave of Copper". <!-- Also observed: "The Autumnal Guild", a Ranger guild with a guildhall named "The Grove of Deer". -->
  
Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires 2000☼ (by default) and Grand Guildhall at 10000☼ zone wealth to be considered established. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. {{Verify|is this still true? The UI no longer shows petitions.}} There's nothing preventing a second guildhall being defined as a second zone occupying the same area, though dwarves who can participate in both guildhalls will exclusively use the first placed location on their tile.
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Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires 2000☼ (by default) and Grand Guildhall at 10000☼ zone wealth to be considered established. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. There's nothing preventing a second guildhall being defined as a second zone occupying the same area, though dwarves who can participate in both guildhalls will exclusively use the first placed location on their tile.
  
 
While a guild is unestablished, it can still hold public skill demonstrations for idlers.  
 
While a guild is unestablished, it can still hold public skill demonstrations for idlers.  

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