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Some skills are central to most fortresses, either by improving the quality of critical items or by providing irreplaceable services. These migrants can improve a fort simply by showing up. ''Also known as "can I give them a [[mood]], please?"''.
 
Some skills are central to most fortresses, either by improving the quality of critical items or by providing irreplaceable services. These migrants can improve a fort simply by showing up. ''Also known as "can I give them a [[mood]], please?"''.
  
*[[Weaponsmith]]s: Speak softly, but carry a [[war hammer|big stick]]. [[Quality|Well-made]] weapons are significantly more deadly than poorly-made ones, on top of being more [[Value|valuable]]. Weapons are also a great way to increase the value of [[room]]s (particularly for [[noble]]s, [[temple]]s, or [[guildhall]]s), because you can use a [[weapon trap]] to stack up to ten of them in a single tile. Skilling up weaponsmithing is time-consuming and always requires [[weapons-grade]] [[metal]] and [[fuel]] (or [[magma]]), and weapon [[artifact]]s can be some of the most useful items in the game.  
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*[[Weaponsmith]]s: Speak softly, but carry a [[war hammer|big stick]]. [[Quality|Well-made]] weapons are significantly more deadly than poorly-made ones, on top of being more [[Value|valuable]]. Weapons are also a great way to increase the value of [[room]]s (particularly for [[noble]]s, [[temple]]s, or [[guildhall]s), because you can use a [[weapon trap]] to stack up to ten of them in a single tile. Skilling up weaponsmithing is time-consuming and always requires [[weapons-grade]] [[metal]] and [[fuel]] (or [[magma]]), and weapon [[artifact]]s can be some of the most useful items in the game.  
  
 
*[[Armorsmith]]s: You need quite a lot of armor for a military, so armorsmiths are almost as useful as weaponsmiths, and you generally want more of them. Weaponsmiths are still a bit more useful: armor isn't quite as quality-dependent as weapons are, it can't easily be turned into furniture except with [[display furniture]] (which can be erratic when it comes to contributing to room value and can't prevent artifacts from being [[Intrigue|stolen]]), and armor artifacts are just as likely to be something of limited usefulness, like a single boot or gauntlet.
 
*[[Armorsmith]]s: You need quite a lot of armor for a military, so armorsmiths are almost as useful as weaponsmiths, and you generally want more of them. Weaponsmiths are still a bit more useful: armor isn't quite as quality-dependent as weapons are, it can't easily be turned into furniture except with [[display furniture]] (which can be erratic when it comes to contributing to room value and can't prevent artifacts from being [[Intrigue|stolen]]), and armor artifacts are just as likely to be something of limited usefulness, like a single boot or gauntlet.

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