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Editing Inorganic material definition token

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| {{text anchor|DEEP_SPECIAL}}|| || Causes the stone to form hollow tubes leading to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instead be made of the first available inorganic, usually [[iron]]. Implies {{token|SPECIAL|Inorganic}}.
 
| {{text anchor|DEEP_SPECIAL}}|| || Causes the stone to form hollow tubes leading to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instead be made of the first available inorganic, usually [[iron]]. Implies {{token|SPECIAL|Inorganic}}.
 
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| {{text anchor|METAL_ORE}}|| metal:chance || Allows the ore to be [[smelter|smelted]] into metal in the smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating one bar of the type requested on success.
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| {{text anchor|METAL_ORE}}|| metal:chance || Allows the ore to be [[smelter|smelted]] into metal in the Smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating one bar of the type requested on success.
 
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| {{text anchor|THREAD_METAL}}|| metal:chance ||Allows strands to be extracted from the metal at a [[craftsdwarf's workshop]].
 
| {{text anchor|THREAD_METAL}}|| metal:chance ||Allows strands to be extracted from the metal at a [[craftsdwarf's workshop]].

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