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[[File:insanity_preview_anim.gif|right]]'''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves that are insane are unable to sleep, eat, drink, follow [[Standing orders|orders]] or perform any [[Labor|job]]. Insanity is permanent, and comes in four flavors: "Melancholy," "Stark Raving Mad," "Berserk", and "Catatonic". Each of these will inevitably end with the death of the afflicted dwarf. [[Tantrum]]ing, [[oblivious]]ness or [[depression]] may be a sign that the unfortunate dwarf may go insane unless something makes the dwarf happy.
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[[File:insanity_icon.png|140px|right]]'''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves that are insane are unable to sleep, eat, drink, follow [[Standing orders|orders]] or perform any [[Labor|job]]. Insanity is permanent, and comes in four flavors: "Melancholy," "Stark Raving Mad," "Berserk", and "Catatonic". Each of these will inevitably end with the death of the afflicted dwarf. [[Tantrum]]ing, [[oblivious]]ness or [[depression]] may be a sign that the unfortunate dwarf may go insane unless something makes the dwarf happy.
  
 
Traveling merchants and their pack animals can also go insane. If this happens, the accompanying guard/s will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
 
Traveling merchants and their pack animals can also go insane. If this happens, the accompanying guard/s will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.
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==Causes==
 
==Causes==
[[File:Obsessed krugg.jpg|thumb|200px|right|Don't let it go to your head<br><small>''Art by kruggsmash''</small>]]
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[[File:Obsessed krugg.jpg|thumb|Don't let it go to your head]]
  
 
The following events/conditions can drive a creature insane:
 
The following events/conditions can drive a creature insane:
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There are four known types of insanity, but a dwarf may only be afflicted by one at a time (one is enough). The [[personality trait|personality]] of the dwarf influences the type of insanity.
 
There are four known types of insanity, but a dwarf may only be afflicted by one at a time (one is enough). The [[personality trait|personality]] of the dwarf influences the type of insanity.
  
; [[File:status_madness_icon.png]] '''Stark raving mad'''
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; '''Stark raving mad'''
 
:{{gametext|<dwarf> has gone stark raving mad!|3:1}}
 
:{{gametext|<dwarf> has gone stark raving mad!|3:1}}
 
::{{DFtext|Running around babbling!|3:1}} / {{DFtext|Crawling around babbling!|3:1}}
 
::{{DFtext|Running around babbling!|3:1}} / {{DFtext|Crawling around babbling!|3:1}}
[[File:df_face_stark.png|100px|left]]The afflicted will strip naked and drop each of their items one by one, and then wander your halls aimlessly (or sometimes stick to their [[room]] or burrow), babbling incoherently until they eventually die of dehydration or starvation. They do not ''actively'' seek out their own deaths, but death does a pretty good job at finding them anyway, as they ignore any and all hazards they encounter while milling about.
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[[File:df_face_stark.png|100px|left]]The afflicted will strip naked and drop each of their items one by one. They will then wander your halls aimlessly (or sometimes stick to their [[room]] or burrow), babbling incoherently until they eventually die of dehydration or starvation. They do not actively seek out their own deaths, but death does a pretty good job at finding them anyway, as they ignore any and all hazards they encounter while milling about.
 
:Dwarves with high {{token|ANXIETY_PROPENSITY|trait}} are more likely to go stark raving mad, typically after stumbling around [[oblivious]]ly one too many times.
 
:Dwarves with high {{token|ANXIETY_PROPENSITY|trait}} are more likely to go stark raving mad, typically after stumbling around [[oblivious]]ly one too many times.
 
::"I've been feeling anxious."
 
::"I've been feeling anxious."
 
::"I can't take much more of this!"
 
::"I can't take much more of this!"
 
::"Everything is all piling up at once!"
 
::"Everything is all piling up at once!"
; [[File:status_melancholy_icon.png]] '''Melancholy'''
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; '''Melancholy'''
 
:{{gametext|<dwarf> is stricken by melancholy!|1:1}}
 
:{{gametext|<dwarf> is stricken by melancholy!|1:1}}
 
::{{DFtext|Stricken by melancholy...|1:1}}
 
::{{DFtext|Stricken by melancholy...|1:1}}
 
[[File:df_face_melancholy.png|100px|left]]The afflicted is overcome by depression and will seek out ways to end their life, considerably slowing their movement in the process. If they cannot find a [[cliff]] to jump off of, or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will simply starve or dehydrate themselves to death. Be warned that a melancholy mother may take her baby's life along with her own, if she still carries it.
 
[[File:df_face_melancholy.png|100px|left]]The afflicted is overcome by depression and will seek out ways to end their life, considerably slowing their movement in the process. If they cannot find a [[cliff]] to jump off of, or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will simply starve or dehydrate themselves to death. Be warned that a melancholy mother may take her baby's life along with her own, if she still carries it.
:Dwarves with high {{token|DEPRESSION_PROPENSITY|trait}} are more likely to be stricken by melancholy, typically after slipping into [[depression]] one too many times. Or, during [[world generation]], dwarves may also be stricken by melancholy after failing to create an [[artifact]], with the expected consequences for dwarven melancholia. (Leapt from great height, as stated in [[legends mode]]).
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:Dwarves with high {{token|DEPRESSION_PROPENSITY|trait}} are more likely to be stricken by melancholy, typically after slipping into [[depression]] one too many times.
 
::"It's all starting to get me down."
 
::"It's all starting to get me down."
 
::"I feel so tired of everything."
 
::"I feel so tired of everything."
 
::"I cannot stand the world any longer..."
 
::"I cannot stand the world any longer..."
; [[File:status_berserk_icon.png]] '''Berserk'''
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; '''Berserk'''
 
:{{gametext|<dwarf> has gone berserk!|4:1}}
 
:{{gametext|<dwarf> has gone berserk!|4:1}}
 
::{{DFtext|In a berserk rage!|4:1}}
 
::{{DFtext|In a berserk rage!|4:1}}
[[File:df_face_berzerk.png|100px|left]]The afflicted attacks friend and foe alike in a blind rage, which can be dangerous if it happens to an experienced dwarf (especially one carrying an artifact weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf.
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[[File:df_face_berzerk.png|100px|left]]The afflicted attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an artifact weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf.
 
:Berserk dwarves are even known to kill their own newborn baby right after the baby is born.
 
:Berserk dwarves are even known to kill their own newborn baby right after the baby is born.
 
:The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]].
 
:The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]].
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::"I feel angry all the time."
 
::"I feel angry all the time."
 
::"I'm''(sic)'' feel like I'm about to snap."
 
::"I'm''(sic)'' feel like I'm about to snap."
; [[File:status_melancholy_icon.png]] '''Catatonic'''
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; '''Catatonic'''
 
:{{gametext|<dwarf> has stopped responding to the world...|2:0}}
 
:{{gametext|<dwarf> has stopped responding to the world...|2:0}}
 
::{{DFtext|Staring off into space...|2:0}}
 
::{{DFtext|Staring off into space...|2:0}}
[[File:df_face_catatonic.png|100px|left]]The afflicted does nothing but stare blankly into space, until they inevitably starve to death.  
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[[File:df_face_catatonic.png|100px|left]]The afflicted does nothing but stare blankly into space until they inevitably starve to death.  
 
:Catatonia is special in that it will '''override''' other types of insanity - dwarves with extremely high '''stress vulnerability''' ("becomes completely helpless in stressful situations") have a 50% chance to become catatonic, and dwarves who have below-average (less than 40) propensities for anger, anxiety, and depression have a 100% chance to become catatonic.
 
:Catatonia is special in that it will '''override''' other types of insanity - dwarves with extremely high '''stress vulnerability''' ("becomes completely helpless in stressful situations") have a 50% chance to become catatonic, and dwarves who have below-average (less than 40) propensities for anger, anxiety, and depression have a 100% chance to become catatonic.
 
::"I've been under some pressure."
 
::"I've been under some pressure."
::"I'm feeling really worn down."
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::"Im feeling really worn down."
 
::"I just don't care anymore..."
 
::"I just don't care anymore..."
  
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Recent research suggests that mad necromancers are cured from their madness if killed and reanimated as a necromancer. {{cite reddit|j8c0z1}} Note that the necromancer who raises the other must be very powerful.
 
Recent research suggests that mad necromancers are cured from their madness if killed and reanimated as a necromancer. {{cite reddit|j8c0z1}} Note that the necromancer who raises the other must be very powerful.
  
Dwarves must put a significant amount of research into the phases of the moon and their ability to cause or cure madness.  Tentatively there is a Lunar-Amontillado Combinatory treatment which shows great promise.  This treatment also appears to require no additional use of foodstuffs
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Dwarves must put a significant amount of research into the phases of the moon and their ability to cause or cure madness.  Tentatively there is a Lunar Amontillado Combinitory treatment which shows great promise.  This treatment also appears to require no additional use of foodstuffs
  
 
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