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[[File:instrument_sprite_preview.png|right]]An '''instrument''' {{Tile|¿|7:1}}  is a procedurally-generated item used for making music in [[tavern]]s and [[temple]]s.
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An '''instrument''' {{Tile|¿|7:1}}  is a procedurally-generated item used for making music in [[tavern]]s and [[temple]]s.
 
__TOC__
 
__TOC__
  
Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], however most instruments are assembled from multiple individual components. (For example, a bell might be one-piece, but a pipe organ would have a keyboard, pipes, bellows, and a body to support it all). Instruments can be either hand-held or stationary. Stationary instruments are built from the [[furniture]] menu with the {{k|b}}-{{k|f}}-{{k|i}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
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Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], however most instruments are assembled from multiple individual components. (For example, a bell might be one-piece, but a pipe organ would have a keyboard, pipes, bellows, and a body to support it all). Instruments can be either hand-held or stationary. Stationary instruments are built like [[furniture]] with {{k|b}}-{{k|I}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
  
Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, thread and leather can only be used for components, not for a full instrument. Many of the instruments/components are made in [[craftsdwarf's workshop]]s {{k|b}}-{{k|o}}-{{k|r}}, however certain types of instruments or components may only be created in more specialized workshops:
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Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, thread and leather can only be used for components, not for a full instrument. Many of the instruments/components are made in [[craftsdwarf's workshop]]s, however certain types of instruments or components may only be created in more specialized workshops:
:* [[carpenter's workshop]] {{k|b}}-{{k|o}}-{{k|p}}  for [[wood]] instruments/components
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:* [[carpenter's workshop]] for [[wood]] instruments/components
:* [[glass furnace]] {{k|b}}-{{k|o}}-{{k|u}}-{{k|g}} for [[glass]] instruments/components
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:* [[glass furnace]] for [[glass]] instruments/components
:* [[kiln]] {{k|b}}-{{k|o}}-{{k|u}}-{{k|k}} for [[ceramic]] instruments/components
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:* [[kiln]] for [[ceramic]] instruments/components
:* [[leather works]] {{k|b}}-{{k|o}}-{{k|l}}-{{k|l}} for [[leather]] instruments/components
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:* [[leather works]] for [[leather]] instruments/components
:* [[stoneworker's workshop]] {{k|b}}-{{k|o}}-{{k|t}} for [[stone]] instruments/components
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:* [[mason's workshop]] for [[stone]] instruments/components
:* [[metalsmith's forge]] {{k|b}}-{{k|o}}-{{k|i}} for [[metal]] instruments/components
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:* [[metalsmith's forge]] for [[metal]] instruments/components
  
The details menu can be used to select the specific material for most instruments and components. Glass and ceramic instrument jobs do not yet support the details menu; all glass instruments will be made from [[green glass]] in your fortress (though [[caravan]]s can bring instruments or instrument parts made out of other types of glass), and the potter will choose the material for ceramic instruments. Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see "Components", below).
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The {{k|d}}etails menu can be used to select the specific material for most instruments and components. Glass and ceramic instrument jobs do not yet support the details menu; all glass instruments will be made from [[green glass]] in your fortress (though [[caravan]]s can bring instruments or instrument parts made out of other types of glass), and the potter will choose the material for ceramic instruments. Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see "Components", below).
  
Any instruments with a single component can be made directly. More complex ones require each instrument piece to first be made separately and then assembled into the final instrument. The option associated with them is "assemble <*instrument*>". Make a note of the name of the instrument and enter the work orders screen with {{k|o}}. Clicking the button to create a new work order and typing the name of the instrument in the search box will show all the pieces required (possibly from other workshops). Single-piece instruments created at other workshops will not be listed in the craftsdwarf's shop; those can be found by checking the potential workshops or scrolling through possible jobs in the manager screen.
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Any instruments with a single component can be made directly. More complex ones require each instrument piece to first be made separately and then assembled into the final instrument. The option associated with them is "assemble <*instrument*>". Make a note of the name of the instrument and enter the manager screen with {{k|j}}-{{k|m}}. Typing in the name of the instrument will show all the pieces required (possibly from other workshops). Single-piece instruments created at other workshops will not be listed in the craftsdwarf's shop; those can be found by checking the potential workshops or scrolling through possible jobs in the manager screen.
  
 
During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glass-stand instrument made from wood with spikes of leather).
 
During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glass-stand instrument made from wood with spikes of leather).
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There are no standard instruments or names for them, nor are there intended to be. Specific instruments are semi-randomly generated at [[world generation]] (both their names and the details of any components they are built of), and are usually specific to each [[civilization]]. The stone triangle your dwarves have in this fortress will almost certainly not be the stone triangle you have in the next fortress, nor that their neighbors have in either. This can make remembering the various instruments a challenge - a notepad or equivalent may be handy.
 
There are no standard instruments or names for them, nor are there intended to be. Specific instruments are semi-randomly generated at [[world generation]] (both their names and the details of any components they are built of), and are usually specific to each [[civilization]]. The stone triangle your dwarves have in this fortress will almost certainly not be the stone triangle you have in the next fortress, nor that their neighbors have in either. This can make remembering the various instruments a challenge - a notepad or equivalent may be handy.
  
Traders may bring individual components for other instruments from their civilizations, but you will be unable to assemble them into instruments unless your dwarves have the necessary knowledge for that specific instrument.  In theory, a dwarf can play any instrument if it is complete (but see "usage", below they may never want/need to).
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Traders may bring individual components for other instruments from their civilizations, but you will be unable to assemble them into instruments, unless your dwarves have the necessary knowledge for that specific instrument.  In theory, a dwarf can play any instrument if it is complete (but see "usage", below - they may never want/need to).
  
 
In order to find out what instruments are available to your fortress, go to a [[craftsdwarf's workshop]] and look under the instrument section. It will show ''most'' of the available instruments, either as a whole instrument or some individual component. Go to the other workshops (listed above) for any additional instruments. Highlight each individual instrument will show their description and material required.
 
In order to find out what instruments are available to your fortress, go to a [[craftsdwarf's workshop]] and look under the instrument section. It will show ''most'' of the available instruments, either as a whole instrument or some individual component. Go to the other workshops (listed above) for any additional instruments. Highlight each individual instrument will show their description and material required.
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A completely assembled instrument has a very high [[Item value#Base values of items|base item value]].  The [[quality]] of the overall item is determined by the quality of the  "main" part, from which the instrument takes its description, e.g. a ''superior quality black bronze'' stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting).  Main parts are designated by an asterisk (*) in the table below.
 
A completely assembled instrument has a very high [[Item value#Base values of items|base item value]].  The [[quality]] of the overall item is determined by the quality of the  "main" part, from which the instrument takes its description, e.g. a ''superior quality black bronze'' stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting).  Main parts are designated by an asterisk (*) in the table below.
  
===Keyboard [[File:keyboard_sprite.png]]===
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===Keyboard===
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Part
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|}
 
|}
  
===Stringed [[File:stringed_sprite.png]]===
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===Stringed===
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Part
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|}
 
|}
  
===Wind [[File:wind_sprite.png]]===
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===Wind===
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Part
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|}
 
|}
  
===Percussion [[File:percussion_sprite.png]]===
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===Percussion===
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Part
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|<!--                -->Bar      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}  
 
|<!--                -->Bar      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}  
 
|-
 
|-
|<!--                -->Ring     ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}  
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|<!--                -->Ring**    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}  
 
|-
 
|-
 
| rowspan=1 |Head    ||Head      ||  {{Y}}||    ||    ||        ||      ||      ||      ||
 
| rowspan=1 |Head    ||Head      ||  {{Y}}||    ||    ||        ||      ||      ||      ||
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: * refers to the "main" part of the instrument - see explanation, above.
 
: * refers to the "main" part of the instrument - see explanation, above.
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: ** due to an oversight, rings don't actually appear in generated instruments (as of version 0.47.04)
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== Instruments in your World ==
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To identify what instruments were created created in your world seed, {{k|q}}uery a Craftsdwarf Workshop and {{k|a}}dd a new task. Scroll down and select "Make Instrument". Scroll through each instrument, noting the specific material type of each instrument component in the text description 'pop-up'.
  
 
==Realism==
 
==Realism==

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