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Editing Interaction token
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| The creature must wait the specified number of [[time|ticks]] before being able to use the interaction again. The delay defaults to 20 ticks if this is omitted. Setting it to 0 removes the delay altogether. | | The creature must wait the specified number of [[time|ticks]] before being able to use the interaction again. The delay defaults to 20 ticks if this is omitted. Setting it to 0 removes the delay altogether. | ||
− | Note: | + | Note: due to the [[Time#Basic_mechanics|time difference]] between fortress mode and adventure mode, a WAIT_PERIOD of 10 is actually just 1 tick long in adventure mode. |
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| [[#Breath Attack Types|Breath attack token]] | | [[#Breath Attack Types|Breath attack token]] | ||
| Can be used with interactions that have [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] and [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_MATERIAL]]] (or [[Interaction_token#IT_MATERIAL|[IT_MATERIAL:CONTEXT_MATERIAL]]]) to make the interaction emit a special flow type. Valid values: | | Can be used with interactions that have [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] and [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_MATERIAL]]] (or [[Interaction_token#IT_MATERIAL|[IT_MATERIAL:CONTEXT_MATERIAL]]]) to make the interaction emit a special flow type. Valid values: | ||
− | * ''' | + | * '''FIREBALL''' |
− | * ''' | + | * '''FIREJET''' |
− | * ''' | + | * '''DRAGONFIRE'''. |
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