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Editing Irrigation
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This method relies on [[activity zone]]s, as water for irrigation can't simply be dropped on the ground, but must fall from the level above. | This method relies on [[activity zone]]s, as water for irrigation can't simply be dropped on the ground, but must fall from the level above. | ||
− | + | Step one: Designate a water source activity zone over the edge of a body of water. In a saltwater biome, a [[well]] must be constructed, instead. | |
− | + | Step two: Dig out or construct a drop-off point just above where you want your farms to be. This most often takes the form of a balcony, catwalk, or scaffolding. Alternately, [[mining|channel]] out a shaft and/or staircase all the way up to the surface. Water can safely fall any distance. | |
− | + | Step three: Designate a [[activity zone#Pit/Pond|pit/pond zone]] at the drop-off point, or several if you'd prefer speed over conservation of buckets. By default, these zones are pits; make sure to switch them to ponds, and to remove them once you have all the mud you need. | |
That's it! | That's it! |