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==Observations==
 
==Observations==
 
===Vocabulary===
 
===Vocabulary===
There are words for "[[pearl]]" (''kovest'') and "pumpkin" (''elbost'') both of which do not even exist in-universe.
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There are words for "[[pearl]]" (''kovest'') and "pumpkin" (''fongbez'') both of which do not even exist in-universe.
  
 
There are names for every color except "orange". They have a word for "[[amber]]", "amethyst", "aqua", "aquamarine", "auburn", "azure", "beige", "black", "blue", "brown", "cerulean", "charcoal", "chestnut", "chocolate", "cinnamon", "crimson", "ecru", "emerald", "fuchsia", "golden", "goldenrod", "gray", "green", "heliotrope", "indigo", "ivory", "jade", "lavender", "mahogany", "maroon", "mauve", "mint", "ochre", "olive", "pale", "pink", "puce", "purple", "red", "rosy", "saffron", "scarlet", "silvery", "tan", "teal", "turquoise", "umber", "vermilion", "violet", "white", and "yellow" but not "orange". (Actually, there are noun forms for "lime", "orange", "lilac", "moss", "periwinkle", and "plum", but no matching adjective form.)
 
There are names for every color except "orange". They have a word for "[[amber]]", "amethyst", "aqua", "aquamarine", "auburn", "azure", "beige", "black", "blue", "brown", "cerulean", "charcoal", "chestnut", "chocolate", "cinnamon", "crimson", "ecru", "emerald", "fuchsia", "golden", "goldenrod", "gray", "green", "heliotrope", "indigo", "ivory", "jade", "lavender", "mahogany", "maroon", "mauve", "mint", "ochre", "olive", "pale", "pink", "puce", "purple", "red", "rosy", "saffron", "scarlet", "silvery", "tan", "teal", "turquoise", "umber", "vermilion", "violet", "white", and "yellow" but not "orange". (Actually, there are noun forms for "lime", "orange", "lilac", "moss", "periwinkle", and "plum", but no matching adjective form.)
  
There are no words for "dwarf", "human", "elf", or "goblin" (''or [[Names and symbols| "symbol" or "name"]] for that matter, despite extensive background reference to such concepts'') in any of the languages.  (In Simon Swerwer’s “Highway to the Danger Room”, goblin translates to ''omer-ar'' which means “green flesh”.)
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There are no words for "dwarf", "human", "elf", or "goblin" in any of the languages.  (In Simon Swerwer’s “Highway to the Danger Room”, goblin translates to ''omer-ar'' which means “green flesh”.)
  
 
===Morphology===
 
===Morphology===
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===language_SYM.txt===
 
===language_SYM.txt===
  
'''[SYMBOL]''': This defines a category of words which works with the [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding [[Entity token|entity file]], using these [[Entity_token#Flavor|"flavor" tokens]] to create a list of words which your civilization will prefer to use, and those it will never use. For instance, dwarves by default have [SELECT_SYMBOL:ALL:ARTIFICE] and [CULL_SYMBOL:ALL:FLOWERY]. This means that dwarven surnames, placenames and group names will tend to use words in the [SYMBOL:ARTIFICE] list (such as ''cloister'', ''hammer'' and ''steel'') and will never use words from the [SYMBOL:FLOWERY] list (such as ''butterfly'', ''meadow'' and ''velvet''). Under each [SYMBOL] heading, all possible words are listed in the form [S_WORD:word].
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'''[SYMBOL]''': This defines a category of words, which works with the [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding [[Entity token|entity file]], using these [[Entity_token#Flavor|"flavor" tokens]] to create a list of words which your civilization will prefer to use, and those it will never use. For instance, dwarves by default have [SELECT_SYMBOL:ALL:ARTIFICE] and [CULL_SYMBOL:ALL:FLOWERY]. This means that dwarven surnames, placenames and group names will tend to use words in the [SYMBOL:ARTIFICE] list (such as ''cloister'', ''hammer'' and ''steel'') and will never use words from the [SYMBOL:FLOWERY] list (such as ''butterfly'', ''meadow'' and ''velvet''). Under each [SYMBOL] heading, all possible words are listed in the form [S_WORD:word].
  
 
{{:Language_SYM.txt/Sym list}}
 
{{:Language_SYM.txt/Sym list}}
  
In addition, there are a few, more specific categories used for naming civilizations, legendary creatures, regions and sites on the world map:
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In addition, there are a few special categories used only for naming civilizations, regions and sites on the world map:
  
 
*[SYMBOL:NAME_BATTLE]
 
*[SYMBOL:NAME_BATTLE]
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*[SYMBOL:NAME_WAR]
 
*[SYMBOL:NAME_WAR]
  
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Note: These are pulled directly from the language_SYM.txt file, and there is a possibility that some of the NAME_ tokens may not work in all cases, especially when dealing with Dwarves only.
  
{{Language symbol}}
 
 
====See also====
 
====See also====
  
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A study on Dwarven language and grammar has been done on the Bay 12 Forums, at http://www.bay12forums.com/smf/index.php?topic=173289
 
A study on Dwarven language and grammar has been done on the Bay 12 Forums, at http://www.bay12forums.com/smf/index.php?topic=173289
  
Although it is not used in the game (Dwarven words are only used in names and in the soundtrack ''Drink and Industry'' in the Steam release), it is the most coherent and constructed grammar made so far.
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Although it is not used in the game (Dwarven words are only used in names and in the soundtrack ''Ilun Kinem'' in the Steam release), it is the most coherent and constructed grammar made so far.
  
 
{{Language}}
 
{{Language}}

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