v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Learning

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
</onlyinclude>
 
</onlyinclude>
 
Creatures which can learn are considered intelligent for the purpose of assigning [[ethics]]. In general, your dwarves will refuse to [[butcher]] the remains of any intelligent creature, though they can be assigned to slaughter a tame intelligent creature. The butchered remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
 
Creatures which can learn are considered intelligent for the purpose of assigning [[ethics]]. In general, your dwarves will refuse to [[butcher]] the remains of any intelligent creature, though they can be assigned to slaughter a tame intelligent creature. The butchered remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
It should be noted that butchering creatures with the <code>[CAN_LEARN]</code> tag is currently forbidden, whatever ETHIC parameters are given to your adventurers or civilization. {{bug|9171}} (see [[butcher]] for precisions)
+
It could be noticed that butchering creatures with the <code>[CAN_LEARN]</code> tag are currently forbidden whatever ETHIC parameters is given to your adventurers or civilization. {{bug|9171}} (see [[butcher]] for precisions)
  
 
While enemy or unaffiliated intelligent creatures have no needs, tame intelligent creatures need to eat and drink, and are unable to drink [[booze]] or use [[Well|wells]] or [[Flask|flasks]]. If they have tags for dietary requirements, such as {{token|GRAZER}}, {{token|BONECARN}}, {{token|CARNIVORE}}, {{token|HUNTS_VERMIN}}, or {{token|DIVE_HUNTS_VERMIN}}, they will not eat any food which does not satisfy these requirements.
 
While enemy or unaffiliated intelligent creatures have no needs, tame intelligent creatures need to eat and drink, and are unable to drink [[booze]] or use [[Well|wells]] or [[Flask|flasks]]. If they have tags for dietary requirements, such as {{token|GRAZER}}, {{token|BONECARN}}, {{token|CARNIVORE}}, {{token|HUNTS_VERMIN}}, or {{token|DIVE_HUNTS_VERMIN}}, they will not eat any food which does not satisfy these requirements.
Line 12: Line 12:
 
Although intelligent creatures belonging to other civilizations will not breed, wild, native, or tame intelligent creatures will. Intelligent creatures do not breed as much as other wild creatures and need to be married if they are residents of your fortress, and at least 'marriage-compatible' if they are not. Intelligent creatures born into your civilization as pets will receive a Dwarven name at their time of birth.  
 
Although intelligent creatures belonging to other civilizations will not breed, wild, native, or tame intelligent creatures will. Intelligent creatures do not breed as much as other wild creatures and need to be married if they are residents of your fortress, and at least 'marriage-compatible' if they are not. Intelligent creatures born into your civilization as pets will receive a Dwarven name at their time of birth.  
  
Capturing and [[training]] an intelligent creature can lead to all sorts of weirdness as it's considered both a resident of your fortress with needs and moods and feelings just like your other dwarves, and one of your [[pet]]s that requires constant training. In vanilla DF, only [[gremlin]]s are concerned, though.
+
Capturing and [[training]] an intelligent creature can lead to all sorts of weirdness as it's considered both a resident of your fortress with needs and moods and feelings just like your other dwarves, and one of your [[pet]]s that requires constant training. In vanilla DF only [[gremlin]]s are concerned though.
  
 
Tame intelligent creatures with the {{token|BABY}} tag which give live birth will hold on to their offspring until the baby grows into a child; but egg-layers will not nurse their hatchlings. Since intelligent creatures require food and drink, and babies cannot see to their own needs, <code>[BABY]</code> tags are not recommended for intelligent egg-layers.
 
Tame intelligent creatures with the {{token|BABY}} tag which give live birth will hold on to their offspring until the baby grows into a child; but egg-layers will not nurse their hatchlings. Since intelligent creatures require food and drink, and babies cannot see to their own needs, <code>[BABY]</code> tags are not recommended for intelligent egg-layers.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: