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Editing Level of conflict

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Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances, affecting how [[creature]]s interact in combat.
 
Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances, affecting how [[creature]]s interact in combat.
  
In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, the character seems never to choose attacks that would escalate the conflict (they will punch even if they have a weapon, avoid locks while brawling, and won't attempt strangulation in nonlethal combat).
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In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, you seem never to choose attacks that would escalate the conflict (you will punch even if you have a weapon, avoid locks while brawling, and won't attempt strangulation in nonlethal combat).
  
 
== Levels ==
 
== Levels ==
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* {{DFtext|Encounter|7:0:0}}
 
* {{DFtext|Encounter|7:0:0}}
  
One other level is commonly found in adventurer mode, despite that, strictly speaking, it is not a level of conflict:
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One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:
 
* {{DFtext|Ally|1:0:1}}
 
* {{DFtext|Ally|1:0:1}}
  
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=== Lethal ===
 
=== Lethal ===
Lethal combat is a fight to the death - striking with weapons will escalate combat into lethality.  Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
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Lethal combat is a fight to the death.  Striking with weapons will escalate combat into lethality.  Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
  
Combat also escalates to lethal if you attempt to bite an opponent, gouge their eyes or other body parts, break appendages after putting them in joint locks, or place a chokehold on the throat (that is, any body part with the THROAT token).  There is no way to place a chokehold on someone in ''Dwarf Fortress'' without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness.
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Combat also escalates to lethal if you attempt to bite an opponent, gouge an opponent's eyes or other body parts, break appendages after putting them in joint locks, or place a chokehold on an opponent's throat (that is, any body part with the THROAT token).  There is no way to place a chokehold on someone in ''Dwarf Fortress'' without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness.
  
 
=== Non-lethal ===
 
=== Non-lethal ===
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=== Horseplay ===
 
=== Horseplay ===
In horseplay, participants will wrestle one another, grab, then immediately release, never placing chokeholds or joint locks.  It has no presently known circumstance in which it can be initiated in either adventurer mode or dwarf fortress mode.
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In horseplay, participants will wrestle one another. They will grab, then immediately release. They will never place chokeholds or lock joints.  It has no presently known circumstance in which it can be initiated in either adventurer mode or dwarf fortress mode.
  
 
=== Encounter ===
 
=== Encounter ===
This level of conflict is typically used by wild animals when they first see a character - for most non-predatory animals, the reaction will be to flee in terror.
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This level of conflict is typically used by wild animals when they first see you. For most non-predatory animals, the reaction will be to flee in terror.
 
[[ru:Level of conflict]]
 
[[ru:Level of conflict]]
  
 
[[Category:Adventurer mode]]
 
[[Category:Adventurer mode]]

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