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{{Quality|Unrated}}
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{{Quality|Masterwork|16:54, 10 June 2015 (UTC)}}
 
{{D for Dwarf}}
 
{{D for Dwarf}}
 
{{av}}
 
{{av}}
[[File:Fun kruggsmash.jpg|thumb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.<br><small>''Art by kruggsmash''</small>]]
 
<span style="background-color: #000; color: #0f0; font-family: FixedSys, monospace">Losing is fun!</span>  Either way, it keeps you busy.
 
  
There is no internal end point, single goal, final Easter egg or "You Win!" announcement in ''Dwarf Fortress'', therefore, eventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!
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<span style="background-color: #000; color: #0f0; font-family: FixedSys, monospace">Losing is fun!</span>
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Either way, it keeps you busy.
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There is no internal end point, single goal, final Easter egg or "You Win!" announcement in ''Dwarf Fortress''.  Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!
  
 
Most new players will lose their first few forts sooner rather than later; when you lose a [[fortress]], don't feel like you don't understand the game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a "cliff"), and part of the process (and fun!) is discovering things for yourself.  However, this wiki serves as an excellent place to speed up the learning process.  
 
Most new players will lose their first few forts sooner rather than later; when you lose a [[fortress]], don't feel like you don't understand the game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a "cliff"), and part of the process (and fun!) is discovering things for yourself.  However, this wiki serves as an excellent place to speed up the learning process.  
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====Magma and its denizens====
 
====Magma and its denizens====
[[Magma]] by itself is dangerous enough to destroy a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] [[magma man|that]] can destroy buildings, kill even the most skilled soldiers, and spread [[fire|!!destruction!!]] throughout your fortress. While careful designs using [[fortification]]s, [[magma-safe]] [[floor grate]]s, and magma-safe [[bridge]]s can mitigate much of the danger, magma remains a prime source of fun even in experienced fortresses.
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[[Magma]] by itself is dangerous enough to destroy a fortress that fails to contain it properly, but magma sources are also home to [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] that can destroy buildings, kill even the most skilled soldiers, and spread [[fire|!!destruction!!]] throughout your fortress. While careful designs using [[fortification]]s, [[magma-safe]] [[floor grate]]s, and magma-safe [[bridge]]s can mitigate much of the danger, magma remains a prime source of fun even in experienced fortresses.
  
 
====Evil Biomes====
 
====Evil Biomes====
Evil [[surroundings]] are particularly inhospitable, to begin with.  If it's not the [[Undead|zombies]] that kill all your dwarves, then it's their freshly animated body parts hungry for revenge, vile weather that makes dwarves caught in it vomit to death, or, worst of all, an evil cloud that drifts by your settlement and starts a zombie plague in your population.   
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Evil [[surroundings]] are more inhospitable than ever.  If it's not the [[Undead|zombies]] that kill all your dwarves, then it's their freshly animated body parts hungry for revenge.  Or vile weather that makes dwarves caught in it vomit to death.  Or, worst of all, an evil cloud that drifts by your settlement and starts a zombie plague in your population.   
  
 
When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind.  Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal.  Embarking with a [[military]] is a must, if you want to stand any chance against the zombies.  Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back.  As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress.
 
When embarking on an evil biome, it's a fairly good idea to skip a [[meat industry]] of any kind.  Though meat obtained from [[butcher|butchering]] doesn't rise up, hair, skin and bones are fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal.  Embarking with a [[military]] is a must, if you want to stand any chance against the zombies.  Of course, if things are ''really'' bad outside (for example, the aforementioned thralling clouds), you're best off just sealing yourself inside forever and never turning back.  As with cavern wildlife, a row of [[cage trap]]s is a great boon to the safety of your fortress.
  
 
===Dwarf vs. Physics===
 
===Dwarf vs. Physics===
Sometimes jumping from a tree into a river doesn't end well for your skeleton, or you, for that matter.
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Sometimes jumping from a tree into a river doesn't end well for your skeleton, or you for that matter.
  
 
===Dwarf vs. You===
 
===Dwarf vs. You===
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If you have [[ore]] or [[bar]]s to create a [[Arms industry|weapons-grade metal]] (other than silver), and a [[forge]] (and [[smelter]] if you need one), you can create new picks and continue. In a pinch, you can even [[melt]] other metal objects for metal.  You might get lucky with a [[caravan]] - elves never carry picks, but humans sometimes have bronze ones, and dwarves generally bring some along.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional [[pick]]s from your [[outpost liaison]], who will arrive with the next dwarven trade [[caravan]] in a year.  Or you can [[abandon]] and try again.
 
If you have [[ore]] or [[bar]]s to create a [[Arms industry|weapons-grade metal]] (other than silver), and a [[forge]] (and [[smelter]] if you need one), you can create new picks and continue. In a pinch, you can even [[melt]] other metal objects for metal.  You might get lucky with a [[caravan]] - elves never carry picks, but humans sometimes have bronze ones, and dwarves generally bring some along.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional [[pick]]s from your [[outpost liaison]], who will arrive with the next dwarven trade [[caravan]] in a year.  Or you can [[abandon]] and try again.
  
If you have [[battle axe]]s and [[tree]]s available, then you can build [[construction|structure]]s, [[building]]s and [[furniture]] of [[wood]], but that's for those <s>filthy nature loving hippies</s> [[elves]].
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If you have [[battle axe]]s and [[tree]]s available, then you can build [[construction|structure]]s, [[building]]s and [[furniture]] of [[wood]], but that's for those <s>filthy nature loving hippies</s> [[elves]]
  
 
Averting this fate is simple: stockpile at least one additional pick at the first possible opportunity, or some of the [[Metal#Weapon_and_armor_quality|raw material]] to make more, and away from current digging operations.
 
Averting this fate is simple: stockpile at least one additional pick at the first possible opportunity, or some of the [[Metal#Weapon_and_armor_quality|raw material]] to make more, and away from current digging operations.
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===Dwarf vs Society===
 
===Dwarf vs Society===
Dwarves, just like humans, live in a society.  It's always the others in that society that are the problem...
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Sometimes your traditions and morals conspire. Hell Is Other Dwarves?
  
 
====General Unhappiness====
 
====General Unhappiness====
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While it doesn't happen often, those [[Noble]]s' mandates can occasionally cause your fortress to come to a halt, especially if they decide to imprison a dwarf that's fairly essential to your fortress, or if they for some reason decide that a dwarf deserves a hammering. This can lead to your dwarf's death, which, as noted above, can cause a tantrum spiral.
 
While it doesn't happen often, those [[Noble]]s' mandates can occasionally cause your fortress to come to a halt, especially if they decide to imprison a dwarf that's fairly essential to your fortress, or if they for some reason decide that a dwarf deserves a hammering. This can lead to your dwarf's death, which, as noted above, can cause a tantrum spiral.
  
Then, there's also points at which, when trying to fulfill a mandate, you run into some rather nasty problems. This could lead to any of the other problems, such as a [[cave in]] killing your miner (If you're not paying attention!) running into [[Underworld|HFS]], or accidentally mining out a new tunnel to the surface that you don't close, letting in a horde of goblins.
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Then, there's also points at which, when trying to fulfill a mandate, you run into some rather nasty problems. This could lead to any of the other problems, such as a [[cave in]] killing your miner (If you're not paying attention!) running into HFS, or accidentally mining out a new tunnel to the surface that you don't close, letting in a horde of goblins.
  
 
====Failure of a [[strange mood]]====
 
====Failure of a [[strange mood]]====
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====Supernatural Rogues====
 
====Supernatural Rogues====
There are monsters known collectively as [[night creature]]s that can potentially undo a fortress from within.  A [[werebeast]] raid can not only bring trouble if you're lacking a military, but their cursed bites can make more of their kind from your population.  If you see a civilian survive a werebeast attack, you might be in for a surprise when they suddenly turn into a ravenous monster at the full moon, and start killing everything around them.  
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There are monsters known collectively as [[night creature]]s that can potentially undo a fortress from within.  A [[werebeast]] raid can not only bring trouble if you're lacking a military, but their cursed bites can make more of their kind from your population.  If you see a civilian survive a werebeast attack, you might be in for a surprise when he suddenly turns into a ravenous monster at the full moon and starts killing everything around him.  
  
 
[[Vampire]]s are a much more insidious threat, as they hide themselves among the peasantry and may kill dozens of dwarves without being caught—and if they do, they might succeed at framing an essential member of your fortress into getting the hammer.  As can be seen, this can easily lead into a tantrum spiral.
 
[[Vampire]]s are a much more insidious threat, as they hide themselves among the peasantry and may kill dozens of dwarves without being caught—and if they do, they might succeed at framing an essential member of your fortress into getting the hammer.  As can be seen, this can easily lead into a tantrum spiral.
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====Hidden Fun Stuff====
 
====Hidden Fun Stuff====
  
Hidden fun stuff awaits those who delve too deeply and too greedily. Due to the concentrated amounts of fun, [[Underworld|HFS]] has been the downfall of many a fortress.
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Hidden fun stuff awaits those who delve too deeply and too greedily. Due to the concentrated amounts of fun, HFS has been the downfall of many a fortress.
  
 
===Dwarf vs. Player ===
 
===Dwarf vs. Player ===
 
====Modding====
 
 
Mod too much and the human caravan that comes in could spontaneously combust.  Or just crash your game.
 
Mod too much and the human caravan that comes in could spontaneously combust.  Or just crash your game.
 
====Faulty Drawbridge====
 
Next time, don't forget to link your master drawbridge to that lever in your meeting hall. Takes two seconds.
 
  
 
===Dwarf vs. Computer===
 
===Dwarf vs. Computer===
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*Kill all those f'ing elephants.
 
*Kill all those f'ing elephants.
  
*Get put in the [http://www.bay12forums.com/smf/index.php?topic=168375.0 Hall of Legends].
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*Get put in the [http://www.bay12forums.com/smf/index.php?topic=41896.0 Hall of Legends].
  
 
*Have a quarter of your dwarves (you must have at least 60) simultaneously be [[berserk]], [[vampires]], and armed with [[War hammer|war hammers]].
 
*Have a quarter of your dwarves (you must have at least 60) simultaneously be [[berserk]], [[vampires]], and armed with [[War hammer|war hammers]].

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