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Editing Magic
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− | {{Quality|Fine}} | + | {{Quality|Fine|23:41, 17 May 2015 (UTC)}} |
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+ | '''Magic''' currently exists in limited form in ''Dwarf Fortress'' but only shows up in the form of [[Necromancer|necromancy]], [[werebeast]]s and [[ghost]]s. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested. | ||
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+ | Necromancy is obtained in [[adventurer mode]] by reading a [[book|slab]] or a [[book]] that contains the secrets of life and death, traditionally obtained via necromancer [[Tower (necromancy)|tower]]s ({{Tile|I|5:0}}). These towers are often packed tightly with [[undead]] and, usually, more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, the power is yours, if you can overcome the danger involved. | ||
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+ | There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. [[Dragon]]s and [[bronze colossus]]es are explicitly described as magical, but in the current version, they don't actually possess any magical properties. | ||
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+ | A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'s development log, slated to be one of the major points of the upcoming myth update. | ||
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{{Translation | {{Translation | ||
| dwarven = aroth | | dwarven = aroth | ||
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| human = eri | | human = eri | ||
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[[ru:Magic]] | [[ru:Magic]] | ||
[[Category:DF2014:Game_mechanics]] | [[Category:DF2014:Game_mechanics]] |