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Editing Manager
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+ | {{migrated article}} | ||
{{Quality|Unrated}} | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
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|office=Meager Office | |office=Meager Office | ||
|function = *Allows large production orders. | |function = *Allows large production orders. | ||
+ | *Allows workshop profiles to be set. | ||
|arrival= *Appointed on the [[nobles screen]]. | |arrival= *Appointed on the [[nobles screen]]. | ||
}} | }} | ||
− | The '''manager''' is a | + | The '''manager''' is a [[noble]] that allows players to create multiple production orders, and also lets them set up profiles for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual [[workshop]]s. |
==Relevant Skills== | ==Relevant Skills== | ||
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! style="width:1em" | Soul | ! style="width:1em" | Soul | ||
|- | |- | ||
+ | | rowspan="3" style="width:5em" | Administrator | ||
| rowspan="3" style="width:5em" | Organizer | | rowspan="3" style="width:5em" | Organizer | ||
− | |||
| rowspan="3" colspan="2" | | | rowspan="3" colspan="2" | | ||
| rowspan="3" style="width:1em" | | | rowspan="3" style="width:1em" | | ||
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|- | |- | ||
| Social awareness | | Social awareness | ||
+ | |- | ||
+ | | rowspan="6" | Social - Other | ||
+ | | rowspan="3" | Consoler | ||
+ | | rowspan="3" | Straightforwardness (Honesty) | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social awareness | ||
+ | |- | ||
+ | | rowspan="3" | Pacifier | ||
+ | | rowspan="3" | Cooperation (Compromising) | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social awareness | ||
|} | |} | ||
The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill. | The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill. | ||
==Office== | ==Office== | ||
− | A manager only performs their duties in their office, so it's absolutely necessary to assign them one | + | A manager only performs their duties in their office, so it's absolutely necessary to assign them one - since only a meager office is required, a single chair in the [[dining room]] will suffice. |
To set up a dwarf to be the manager and give them an office: | To set up a dwarf to be the manager and give them an office: | ||
− | # | + | #Hit {{K|n}} to enter the Nobles screen |
− | #Select | + | #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice. |
− | #Use the | + | #Build a [[chair]] somewhere, or locate an existing chair. |
− | + | #Use the {{K|q}} command and place the cursor on the chair. Select the option to make the area into an [[Office]] and assign your manager as the owner of the office. At this point, the red {{DFtext|[REQUIRE]|4:1}} under "Manager" should have disappeared from the {{K|n}}obles screen, and you should be able to queue up work orders. | |
− | |||
It is trivially easy for a manager to get experience in the [[organizer]] skill. Just queue a lot of jobs to produce 30 of something, such as [[loom|Collect Webs]], which appears first on the list. The manager will gain experience when validating the order, not when the order is finished. You can cancel the order after it's validated, if you wish. | It is trivially easy for a manager to get experience in the [[organizer]] skill. Just queue a lot of jobs to produce 30 of something, such as [[loom|Collect Webs]], which appears first on the list. The manager will gain experience when validating the order, not when the order is finished. You can cancel the order after it's validated, if you wish. | ||
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== Work orders == | == Work orders == | ||
Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the the clipboard icon in the bottom left of the screen. | Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the the clipboard icon in the bottom left of the screen. | ||
− | For detailed usage, see: [[ | + | For detailed usage, see: [[Work_Orders]] |
+ | |||
+ | == Workshop profiles== | ||
+ | The manager also allows players to change a [[workshop]]'s "Profile". To access a workshop's Profile, {{k|q}}uery a workshop, then look at the Workshop {{k|P}}rofile. This gives you three tabs to go through: Permitted Workers, Work Orders, and Labor Restrictions. Press the arrow keys to go between the tabs. | ||
− | + | * Permitted Workers tab allows to restrict the dwarves that can use it and the minimum and maximum [[skill]] level required to use the workshop. They can choose who specifically can use the workshop by pressing {{k|Enter}} on their name to permit/forbid their use of the workshop. | |
+ | * Work Orders tab allow place new orders specific to that workshop. Toggle whether or not the workshop will accept general work orders or adjust how many of them can be task to this workshop at a time. Additionally the Labor Restrictions tab allows to further restrict which general work orders the workshop can be tasked with. | ||
− | + | Dwarves with strange moods seem to be able to claim a workshop, even if they do not meet the profile criteria. | |
− | |||
− | A | + | A note of caution: workshop profiles persist<sup>v0.31.12</sup> even if the manager is killed, which can lead to workshops becoming unusable if the manager is killed and the dwarves permitted into the workshop die or are reassigned. Furthermore, workshop profiles seem to be slightly buggy. Adequate (rusty) weaponsmiths have been seen using a forge with the skill min/max both set to "Dabbling". This may be somewhat irritating if peasants are undergoing training. |
− | == | + | ==Disadvantages== |
− | + | One disadvantage of the work order system is that no work will be performed until the manager finishes validating the order. Work order validation appears to be fairly high priority, but it's best to ensure your manager has ample free time and isn't typically called far from the office for timely order validation. | |
− | + | A second disadvantage is that if there is more than one workshop which can fulfill a particular job set (such as several ordinary [[glass furnace]]s dedicated to [[sand]] collection, plus several [[magma glass furnace]]s for actual glass production) then the manager will distribute the jobs amongst all those workshops. While this can be an advantage (for example, if you want to speed up the work orders by having multiple workshops), this will make it difficult to dedicate different workshops to different tasks. This can be prevented by entering the profile of specific workshops and moving to the Work Orders menu; setting "general work orders cannot task this shop" will prevent the manager from assigning tasks. | |
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{{gamedata| [POSITION:MANAGER] | {{gamedata| [POSITION:MANAGER] |