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Editing Masterwork:Metal

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:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.
 
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is the raw value divided by 10<sup>3</sup> (g/cm<sup>3</sup>?)
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:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup>
 
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.
 
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.
 
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (GPa?)
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:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
 
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
 
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
 
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.
 
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.

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