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Editing Maximizing value

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It is also vital to consider the material, which acts as a multiplier to the base values listed here; see the table on [[Item value]] for details. For example: [[iron]] has value 10, so iron cap has value 10 * 10 = 100, and iron anvil has value 10 * 10 = 100. Note, that value of material is not the same as value of material item. For example, 'bar' item has multiplier 5, so iron has value 10, but iron bar has value 50.
 
It is also vital to consider the material, which acts as a multiplier to the base values listed here; see the table on [[Item value]] for details. For example: [[iron]] has value 10, so iron cap has value 10 * 10 = 100, and iron anvil has value 10 * 10 = 100. Note, that value of material is not the same as value of material item. For example, 'bar' item has multiplier 5, so iron has value 10, but iron bar has value 50.
 
The quality of an item then affects the value by multiplying this number by a quality modifier, then adding bonus value to the item. For stacks of items, this bonus is added for each item. This means that for skilled dwarves, it is sometimes better to create items with lower value if they come in a stack. For example, while a wooden minecart is worth twice a stack of bolts when neither has a quality modifier (50 vs. 25), a masterful minecart is worth much less than masterful bolts (130 vs. 800).
 
  
 
==Metal==
 
==Metal==
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For weapon-grade metals, bolts or goblets (see below) are more valuable than any other products.
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For weapon-grade metals, mechanisms and goblets (see below) are more valuable than any other products. They can be traded to caravans, but pay attention that mechanisms are pretty heavy.
  
 
===All metals===
 
===All metals===
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Mine carts, stepladders and wheelbarrows have the highest base value of any item made from wood, while bolts have the highest stack size. All the furniture has similar value. If your fortress has plenty of fuel, glazed stone or ceramic items can be quite valuable.
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Mine cart, stepladder and wheelbarrow are the most valuable things, crafted from wood. Cups are a little behind. All the furniture has similar value. If your fortress has plenty of fuel, glazed stone or ceramic items can be quite valuable.
  
 
Wood is available in unlimited supply, but the ''rate'' at which you can produce it is often limited; given its many other uses, many players avoid using it for trading.  Another drawback is that as a material, all wood has the same low base value of 1.
 
Wood is available in unlimited supply, but the ''rate'' at which you can produce it is often limited; given its many other uses, many players avoid using it for trading.  Another drawback is that as a material, all wood has the same low base value of 1.

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