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{{av}}'''Meat''' is a collective term for all edible animal [[butcher]]y products, and a specific term for a particular type of such products. Meat products are a [[food]] staple which, along with [[plant]]s, make up the majority of a fortress's diet. Although the {{k|z}} [[status]] screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, organs prepared for [[cook]]ing and consumption. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).
[[File:meat_sprite_large.png|right]]'''Meat''' is a collective term for all non-aquatic-[[vermin]] edible animal [[butcher]]y products and a [[food]] staple which can make up a significant part of a fortress's diet. Although the [[status]] bar and [[stocks]] window categorize all edible butchery products as meat, the game names them variously: true "{creature type} meat", which is muscle, and [[prepared organs]], both produced when the [[creature]] is [[butcher's shop|butchered]]. The amount of meat products produced depends on the individual creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).
 
  
Dwarves (''and humans, of course'') are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). If there is no meat in your stocks, carnivorous creatures (such as some species of [[animal people]]) will go hungry and [[animal trainer]]s will be unable to perform the initial training on any wild carnivores. [[Starving]] carnivorous citizens will auto-assign the job "hunt for small animal". [[Prepared meal]]s containing meat apparently also qualify as meat for feeding carnivores.
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Dwarves are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). Carnivorous creatures (such as tame [[tigerman|tigermen]]) will starve, however, if there is no meat in your larder, and [[animal trainer]]s will be unable to perform the initial training on any [[tame|wild]] carnivores. [[Prepared meal]]s containing meat apparently also qualify as meat for feeding carnivores. The business side of meat production is handled by the [[meat industry]].
  
 
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].
 
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].
  
==See also==
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[[File:Meats.jpg|thumb|300px|center|Some kinds of meat.]]
*[[Body parts]]
 
*[[Meat industry]]
 
*[[Fish]]
 
  
 
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{{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|MUSCLE_TEMPLATE}}}}
 
 
{{materials}}
 
{{materials}}
  
 
{{Category|Food}}
 
{{Category|Food}}
 
[[ru:Meat]]
 
[[ru:Meat]]

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