v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Mechanical logic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
  
 
== Mechanical logic compared with other logic disciplines ==
 
== Mechanical logic compared with other logic disciplines ==
===Advantages===
 
 
* Mechanical logic is very fast. Gears don't have a reaction delay like many components used by [[fluid logic]]. If a gear is toggled the flow of power will change immediately, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
 
* Mechanical logic is very fast. Gears don't have a reaction delay like many components used by [[fluid logic]]. If a gear is toggled the flow of power will change immediately, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
 
* Mechanical logic is very flexible. Gears can toggle, so inverting signals is easy and you don't have to deal with different machine components.
 
* Mechanical logic is very flexible. Gears can toggle, so inverting signals is easy and you don't have to deal with different machine components.
 
* Mechanical logic is very reconfigurable. You don't have to deal with [[creature|creatures]] or fluid before changing anything.
 
* Mechanical logic is very reconfigurable. You don't have to deal with [[creature|creatures]] or fluid before changing anything.
===Disadvantages===
+
 
 +
 
 
* Mechanical logic needs a substantial amount of wood to create and transmit power.
 
* Mechanical logic needs a substantial amount of wood to create and transmit power.
 
* Mechanical logic still needs converters to trigger something else than machine components, either by applying [[minecart logic]] or by using [[water|fluid]].
 
* Mechanical logic still needs converters to trigger something else than machine components, either by applying [[minecart logic]] or by using [[water|fluid]].

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: