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{{migrated article}}
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{{quality|unrated}}
{{Quality|Tattered}}
 
 
{{av}}
 
{{av}}
  
 
{{Expand Topic}}
 
{{Expand Topic}}
{{old|v=50.01}}
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{{old}}
  
''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
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Dwarf Fortress is a complex game, and a complex game requires a complex [[Dwarf_fortress_mode#Gameplay_User_Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
  
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
  
 
==Main menu==
 
==Main menu==
  [[Image:Main menu v0.44.03.png|right]]
+
  [[Image:Main menu 0.34.11.png|right]]
:The default in-game menu; can be hidden/shown with <tab>
 
 
* {{K|a}}: View Announcements - Displays recent [[announcement]]s
 
* {{K|a}}: View Announcements - Displays recent [[announcement]]s
 
* {{K|b}}: Building - The [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - The [[#Building Menu|Building Menu]]
 
* {{K|r}}: Reports - Combat [[reports]]
 
* {{K|r}}: Reports - Combat [[reports]]
* {{K|c}}: Civilizations/World Info - View [[News and rumors]] and [[Civilization]]s, and create [[Mission]]s
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* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
 
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
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* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
* {{K|h}}: Hauling
 
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
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* {{K|t}}: View Items in Buildings
 
* {{K|t}}: View Items in Buildings
 
* {{K|v}}: View Units
 
* {{K|v}}: View Units
* {{K|H}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]
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* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]
* {{K|l}}: Locations and Occupations - [[#Locations Screen|Locations Screen]]
 
 
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]
 
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]
 
* {{K|z}}: Status - [[#Status Screen|Status Screen]]
 
* {{K|z}}: Status - [[#Status Screen|Status Screen]]
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** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up Stair ({{K|u}}) - Build an [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up/Down Stair ({{K|x}}) - Build an [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
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** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
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** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
** Upright Spear/Spike ({{K|S}}) - Build an [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
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** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
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{{-}}
 
{{-}}
  
=== Combat reports screen===
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=== Combat reports Screen===
[[Image:Report screen v0.44.03.png|right|480px]]
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[[Image:CombatReportsScreen2010.png|right]]
Hit {{k|r}} to enter the report screen, then go through the listing until you find the desired victim.
+
Hit r to enter the report screen then go through the listing until you find the desired victim.
{{-}}
 
 
 
=== Civilizations/World Info screen===
 
[[Image:World info screen v0.44.03.png|right|480px]]
 
{{k|c}} opens the Civilizations/World Info Screen.
 
* {{k|w}} to swap to World
 
** {{k|y}} to recenter the map on your fort
 
* {{k|m}} to view a list of ongoing [[Mission]]s
 
* {{k|n}} to view [[News and rumors]]
 
* {{k|p}} to view list of recoverable missing citizens
 
* {{k|a}} to view a list of known [[Artifact]]s
 
* {{k|c}} to view a list of [[Civilization]]s
 
{{-}}
 
  
 
=== Designations Menu ===
 
=== Designations Menu ===
[[Image:DesignateMenu2014.PNG|right]]
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[[Image:DesignateMenu2010.png|right]]
 
 
The [[Designations Menu]] (accessed by {{K|d}}) provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. This menu is [[Mouse control|mouse-enabled]].
 
{{-}}
 
 
 
=== Standing Orders Menu ===
 
 
 
See [[Standing orders]].
 
 
 
 
 
===Job List===
 
[[Image:Job list screen v0.44.03.png|right|480px]]
 
Shows a list of current jobs. Accessed with {{K|j}}.
 
*{{K| ↓}}{{K|↑}} - Move between jobs
 
*{{K|v}} - View unit (brings up the unit information screen)
 
*{{K|z}} - Zoom to unit (recenters screen on unit)
 
*{{K|j}} - View job (brings up job information screen)
 
*{{K|b}} - Go to building (zoom to building for selected job)
 
*{{K|r}} - Repeat job (toggles job repeat status)
 
*{{K|s}} - Suspend job (toggles job suspend status)
 
*{{K|c}} - Cancel job
 
*{{K|x}} - Remove worker from job
 
*{{K|m}} - Open job manager screen
 
 
 
{{-}}
 
  
===Job Manager Screen===
+
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
[[Image:Job manager screen v0.44.03.png|right|480px]]
 
Shows a list of current manager work orders. Accessed with {{K|m}} from the job list or unit list.
 
*{{K| ↓}}{{K|↑}} - Move between work orders
 
*{{K|q}} - Create a new work order
 
*{{K|r}} - Remove selected work order
 
*{{K|p}} - Increase priority of selected work order
 
*{{K|t}} - Maximize priority of selected work order
 
*{{K|Enter}} - Set maximum workshops for selected work order
 
*{{K|c}} - Set conditions for selected work order
 
*{{K|d}} - Set details for selected work order
 
*{{K|Esc}} - Exit manager screen
 
  
 +
===Jobs Screen===
 +
[[Image:JobsScreen2010.png|right|480px]]
 
{{-}}
 
{{-}}
  
 
===Squads Menu ===
 
===Squads Menu ===
 
[[Image:SquadsMenu2010.png|right]]
 
[[Image:SquadsMenu2010.png|right]]
:This menu allows you to manage your squads.
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:This menu allows you to manage your squads
 
{{-}}
 
{{-}}
  
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=== Burrows Menu ===
 
=== Burrows Menu ===
[[Image:Burrows menu v0.44.03.png|right]]
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[[Image:BurrowsMenu2010.png|right]]
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
*{{K|a}}: Add new burrow - Create a new burrow
 
*{{K|a}}: Add new burrow - Create a new burrow
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**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
*{{K|w}}: Enable workshop resource restrictions on all workshops in burrow
 
 
*{{K|z}}: Center on burrow  
 
*{{K|z}}: Center on burrow  
 
*{{K|Esc}}: Done
 
*{{K|Esc}}: Done
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*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Global setting for the number of barrels that will be reserved for workshop jobs (such as the [[brewing]]).
+
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
*{{K|-}}:{{K|+}}: Reserved Bins - Global setting for the number of bins that will be reserved for workshop jobs (no vanilla jobs use bins, so reserved bins will remain unused).
+
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
=== Zones Menu ===
 
[[Image:Zones menu v0.44.03.png|right]]
 
:Allows the creation and editing of activity zones.
 
*{{K|Enter}}: Start a selection (for creation or removal)
 
*{{K|x}}: Toggle between creating and removing zones
 
*{{K|e}}: Toggle how the zone selection is defined
 
With an activity zone selected:
 
*{{K|w}}: Toggle use as a water source
 
*{{K|f}}: Toggle use as a fishing zone
 
*{{K|g}}: Toggle use for fruit gathering
 
*{{K|d}}: Toggle use as a [[garbage dump]]
 
*{{K|n}}: Toggle use as a [[pasture]]
 
*{{K|p}}: Toggle use as a pit or pond zone
 
*{{K|s}}: Toggle use for sand collection
 
*{{K|c}}: Toggle use for clay collection
 
*{{K|m}}: Toggle use as a meeting area (allows assignment to a location)
 
*{{K|h}}: Toggle use as a [[hospital]]
 
*{{K|t}}: Toggle use for [[animal training]]
 
*{{K|a}}: Toggle active/inactive status for the zone
 
*{{K|l}}: Assign zone to a location
 
*{{K|X}}: Remove selected zone (only in Remove Zones mode)
 
 
{{-}}
 
 
  
 
=== Hot Keys Menu ===
 
=== Hot Keys Menu ===
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*{{K|n}}: Change Name - Name this hotkey
 
*{{K|n}}: Change Name - Name this hotkey
 
*{{K|z}}: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed.
 
*{{K|z}}: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed.
{{-}}
 
 
===Locations Screen===
 
[[Image:Locations screen v0.44.03.png|right|480px]]
 
:In this screen various [[locations]] can be viewed and [[occupation]]s can be assigned.
 
*{{K|r}}:  Change restriction - Scrolls through location restrictions (All visitors welcome, Citizens and long-term residents only, and Citizens only)
 
*{{K|n}}:  Rename location - Renames location
 
*{{K|X}}:  Retire location - Removes location
 
 
{{-}}
 
{{-}}
  
 
=== Nobles Screen ===
 
=== Nobles Screen ===
[[Image:NoblesScreen2010.png|right|480px]]
+
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
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*F - [[#Justice Screen|Justice]]
 
*F - [[#Justice Screen|Justice]]
 
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
 
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[Immigration|immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
+
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
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==== Animals Screen ====
 
==== Animals Screen ====
[[Image:Animals screen v0.44.03.png|right|480px]]
+
[[Image:AnimalsScreen2010.png|right|480px]]
 
:This shows information about all tame animals at your fortress.
 
:This shows information about all tame animals at your fortress.
*A: Category: toggles between individual creatures and overall training status.
+
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
*B: Training status, and trainer assigned (if any)
+
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
*C: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves. Also indicates gender:  Amulet is Female, Bag (circle with arrow) is male.
+
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
*D: Training orders: indicates animals awaiting training.
 
*E: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
 
*{{K|←}}{{K|→}} - Change category view
 
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 
*{{K|b}} - Slaughter
 
*{{K|b}} - Slaughter
*{{K|x}} - Geld (males only)
 
*{{K|t}} - Select trainer
 
*{{K|w}} - schedule for war training
 
*{{K|h}} - schedule for hunting training
 
 
{{-}}
 
{{-}}
  
 
==== Kitchen Screen ====
 
==== Kitchen Screen ====
[[Image:Kitchen screen v0.44.03.png|right|480px]]
+
[[Image:KitchenScreen2010.png|right|480px]]
 
:This screen allows you to control what food is processed in which manner.
 
:This screen allows you to control what food is processed in which manner.
*A: Ingredient categories: switch with <tab>
+
*A: Type of food
*B: Available ingredients (those currently on-site)
+
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
*C: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
+
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
*D: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
+
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
*E: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
 
*{{K|tab}} - Switch categories
 
 
*{{K| ↓}}{{K|↑}} - Move between food items
 
*{{K| ↓}}{{K|↑}} - Move between food items
 
*{{K|c}} - Toggle cook.
 
*{{K|c}} - Toggle cook.
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==== Stone Screen ====
 
==== Stone Screen ====
[[Image:Stone screen v0.44.03.png|right|480px]]
+
[[Image:StoneScreen2010.png|right|480px]]
 
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.
 
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.
*A: Stone categories: switch with <tab>
+
*A: Type of Stone/ore/bar.
*B: Stones/ores.
+
*B: Various reactions that this item is a part of (<b>these can be selected for more information</b>)
*C: Stone properties
+
*{{K|Enter}} - Mark stone economic/non-economic
*D: Various reactions that the selected stone can be used in (<b>these can be selected for more information</b>)
 
*{{K|tab}} - Switch categories
 
*{{K| ↓}}{{K|↑}} - Select stone
 
*{{K|←}}{{K|→}} - View reaction info / return to stone list
 
*{{K|Enter}} - Toggle usage restrictions on selected stone
 
 
{{-}}
 
{{-}}
  
 
==== Stocks Screen ====
 
==== Stocks Screen ====
[[Image:Stocks screen v0.44.03.png|right|480px]]
+
[[Image:StocksScreen2010.png|right|480px]]
 
:This screen lists every item in your fortress.
 
:This screen lists every item in your fortress.
*A: Categories
+
*A: General item grouping
 
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
 
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
 
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
 
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
Line 420: Line 322:
 
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 
* C - This lists the number of cages and chains marked for jailing criminals.
 
* C - This lists the number of cages and chains marked for jailing criminals.
{{-}}
 
 
=== Unit List ===
 
[[Image:Unit list screen v0.44.03.png|right|480px]]
 
Shows a list of all units on site. Accessed with {{K|u}}.
 
*A: Unit categories: switch with arrow keys
 
*B: List of units in the selected category (in order of arrival on site)
 
*C: Current job (status for animals)
 
*D: Available (white) and unavailable (gray) controls
 
*{{K|←}}{{K|→}} - Switch categories
 
*{{K| ↓}}{{K|↑}} - Move between units
 
*{{K|v}} - View unit (brings up the unit information screen)
 
*{{K|z}} - Zoom to unit (recenters screen on unit)
 
*{{K|j}} - View job (brings up job information screen)
 
*{{K|b}} - Go to building (zoom to building for current job)
 
*{{K|r}} - Repeat job (toggles job repeat status)
 
*{{K|s}} - Suspend job (toggles job suspend status)
 
*{{K|c}} - Cancel job
 
*{{K|x}} - Remove worker from job
 
*{{K|m}} - Open job manager screen
 
 
 
{{-}}
 
{{-}}
  

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