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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|00:03, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | [[File: | + | [[File:metal_types.jpg|thumb|300px|right|Different types of pure metals.]]'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars''' of pure metal. (One [[adamantine|special metal]] becomes wafers instead of bars.) The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]]. |
Metals may sometimes be combined to form an '''alloy''' metal ([[#Alloys|see below]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]]. | Metals may sometimes be combined to form an '''alloy''' metal ([[#Alloys|see below]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]]. | ||
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==Alloys== | ==Alloys== | ||
− | There are eleven pure metals in ''Dwarf Fortress'' | + | There are eleven pure metals in ''Dwarf Fortress'' (plus a twelfth [[Adamantine|special metal]]). Many of these can be mixed together to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armor, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the "Difference" column of the table below.) |
There are many uses for alloys: | There are many uses for alloys: | ||
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===Pure metals=== | ===Pure metals=== | ||
− | {{ | + | {{v0.34 pure metal table head}} |
− | {{ | + | {{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native aluminum]]|notes=|soliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Bismuth|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|source=[[Bismuthinite]]|notes=Only useful for alloying into [[bismuth bronze]]|soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Copper|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Gold|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Native gold]]|notes=|soliddensity=19.32|mp=11915|val=30|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Lead|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|shearfracture=12|shearelasticity=179 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Nickel|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Garnierite]]|notes=|soliddensity=8.80|mp=12619|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=660|shearyield=20|shearfracture=160|shearelasticity=26 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Platinum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes=|soliddensity=21.40|mp=13182|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=470|shearyield=100|shearfracture=200|shearelasticity=164 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Tin|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Cassiterite]]|notes=|soliddensity=7.28|mp=10417|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Zinc|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Sphalerite]]|notes=|soliddensity=7.13|mp=10755|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1542|shearyield=50|shearfracture=150|shearelasticity=116 |
}} | }} | ||
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===Alloys=== | ===Alloys=== | ||
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)'' | ''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)'' | ||
− | {{ | + | {{v0.34 alloy metal table head}} |
− | {{ | + | {{v0.34 metal table row|name=Billon|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=[[Silver]]<br> + [[Copper]]|notes= see note 1) |soliddensity=8.93|val=6|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Bismuth bronze|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=1 [[Tin]]<br>+ 2 [[Copper]]<br> + 1 [[Bismuth]]*|notes=Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard '''Bronze'''|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Black bronze|color={{Tile|≡|5:0}}{{Tile|‼|5:6:0}}<span style="display:none">5:6:0</span>|source=2 [[Copper]]<br> + 1 [[Silver]]<br> + 1 [[Gold]]*|notes=Unique color|soliddensity=8.93|val=11|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Brass|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Zinc]]<br> + [[Copper]]|notes=Value difference is +4.5 if [[tetrahedrite]] is used instead of [[copper]]|soliddensity=8.55|val=7|valinc=+5|mp=11656|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=200|shearfracture=550|shearelasticity=200 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Bronze|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|source=[[Tin]]<br> + [[Copper]]|notes=Value difference is +2.5 if [[tetrahedrite]] is used instead of [[copper]]. Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Electrum|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|source=[[Silver]]<br> + [[Gold]]|notes= see note 2) |soliddensity=14.905|val=20|valinc=+0|mp=11828|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Fine pewter|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=3 [[Tin]]<br> + 1 [[Copper]]|notes=Value difference is +2.75 if [[tetrahedrite]] is used instead of [[copper]]|soliddensity=7.28|val=5|valinc=+3|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Lay pewter|color={{Tile|≡|3:0}}{{Tile|‼|3:7:0}}<span style="display:none">3:7:0</span>|source=2 [[Tin]]<br>+ 1 [[Copper]]<br>+ 1 [[Lead]]*|notes=Unique color|soliddensity=7.28|val=3|valinc=+1|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Nickel silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source= 2 [[Nickel]]<br>+ 1 [[Copper]]<br>+ 1 [[Zinc]]*|notes=|soliddensity=8.65|val=3|valinc=+1|mp=11620|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=20|shearfracture=160|shearelasticity=26 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Pig iron|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Iron]]<br>+ [[flux]] stone<br>+ [[fuel]]*|notes=Only used to make [[steel]]|soliddensity=7.85|val=10|valinc=+0|mp=12106|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Rose gold|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|source=3 [[Gold]]<br>+ 1 [[Copper]]*|notes=Unique color|soliddensity=19.32|val=23|valinc=+0|mp=11915|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Steel|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|source=[[Iron]]<br> + [[Pig iron]]<br>+ [[flux]] stone<br>+ [[fuel]]*|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Sterling silver|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|source=3 [[Silver]]<br>+ 1 [[Copper]]* |notes=|soliddensity=10.49|val=8|valinc=+0|mp=11602|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333 |
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Trifle pewter|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|source=2 [[Tin]]<br>+ 1 [[Copper]]|notes=Value difference is +1.67 if [[tetrahedrite]] is used instead of [[copper]]|react=|soliddensity=7.28|val=4|valinc=+2|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66 |
}} | }} | ||
|} | |} | ||
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===Special metals=== | ===Special metals=== | ||
{{minorspoiler}} | {{minorspoiler}} | ||
− | {{ | + | {{v0.34 pure metal table head}} |
− | {{ | + | {{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes= (see<br>below) |
|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0 | |soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0 | ||
}} | }} | ||
− | {{ | + | {{v0.34 metal table row|name=Divine metal|color={{Tile|≡|7:0}}{{Tile|‼|0:0:1}}<span style="display:none">0:0:1</span>|source=none|notes= (see<br>below) |
|react=|soliddensity=1|val=300|valinc=|mp=none | |react=|soliddensity=1|val=300|valinc=|mp=none | ||
}} | }} | ||
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'''Adamantine''' * cannot be smelted directly, and must be [[Strand extractor|extracted]] first. | '''Adamantine''' * cannot be smelted directly, and must be [[Strand extractor|extracted]] first. | ||
* Can be used to forge anything except beds | * Can be used to forge anything except beds | ||
− | * Blades are | + | * Blades are 10x sharper than standard metals |
* Too light to make effective blunt weapons despite nearly unsurpassed yield and fracture values. | * Too light to make effective blunt weapons despite nearly unsurpassed yield and fracture values. | ||
'''Divine metal''' has procedurally generated (i.e. semi-random) names associated with [[deity|deities]]. | '''Divine metal''' has procedurally generated (i.e. semi-random) names associated with [[deity|deities]]. | ||
− | * Blades are 1. | + | * Blades are 1.2x sharper than standard metals |
− | * | + | * Absurdly strong yield and fracture values allow even blunt weapons of this light material to be dangerous |
* Overall stats make it stronger than steel but weaker than adamantine. | * Overall stats make it stronger than steel but weaker than adamantine. | ||
== Weapon and armor quality == | == Weapon and armor quality == | ||
+ | |||
+ | :''Note: all of the testing and results in this section are from version 0.31. Results may be out of date.'' | ||
{{v0.31 material metal table head}} | {{v0.31 material metal table head}} | ||
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{{v0.31 material metal table row|name=Copper|color={{Tile|/|6:0}}<span style="display:none">6:4:0</span>|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=245|impactfracture=770|impactelasticity=175|shearyield=70|shearfracture=220|shearelasticity=145 | {{v0.31 material metal table row|name=Copper|color={{Tile|/|6:0}}<span style="display:none">6:4:0</span>|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=245|impactfracture=770|impactelasticity=175|shearyield=70|shearfracture=220|shearelasticity=145 | ||
}} | }} | ||
+ | |||
{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]], [[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0, +5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | {{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]], [[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0, +5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333 | ||
Line 182: | Line 185: | ||
{{v0.31 material metal table row|name=Platinum|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes= Only available as [[artifact]] weapons.|soliddensity=21.4|mp=13182|val=40|valinc=+?, +?, +?, +?|impactyield=350|impactfracture=700|impactelasticity=152|shearyield=100|shearfracture=200|shearelasticity=164 | {{v0.31 material metal table row|name=Platinum|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native platinum]]|notes= Only available as [[artifact]] weapons.|soliddensity=21.4|mp=13182|val=40|valinc=+?, +?, +?, +?|impactyield=350|impactfracture=700|impactelasticity=152|shearyield=100|shearfracture=200|shearelasticity=164 | ||
}} | }} | ||
+ | |||
+ | |||
|} | |} | ||
Line 191: | Line 196: | ||
*:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | *:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
*:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | *:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa). | ||
− | *:'''Shear elasticity''': Used for | + | *:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value. |
*General Term Explanations (From Wikipedia) | *General Term Explanations (From Wikipedia) | ||
*:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently. | *:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently. | ||
Line 202: | Line 207: | ||
::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation) | ::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation) | ||
::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material | ::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material | ||
− | ::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point | + | ::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point |
:Implications to ''Dwarf Fortress'' Combat | :Implications to ''Dwarf Fortress'' Combat | ||
::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow) | ::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow) | ||
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::Lower elasticity means that it will deform less when stress is applied | ::Lower elasticity means that it will deform less when stress is applied | ||
− | ===Preliminary | + | ===Preliminary Combat Testing & Analysis=== |
− | For edged weapons and armour, adamantine and steel take first and | + | For edged weapons and armour, adamantine and steel take first and second place respectively, with iron the third best material in the game. Beyond this, bronze is in a close tie with copper the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry. |
− | For blunt weapons, all of the standard materials ( | + | For blunt weapons, all of the standard materials (except adamantine) perform respectably well, with a very slight edge towards steel and silver. Here is the thread with the details: |
http://www.bay12forums.com/smf/index.php?topic=53571.0 | http://www.bay12forums.com/smf/index.php?topic=53571.0 | ||
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| Armor | | Armor | ||
| Adamantine | | Adamantine | ||
− | | | + | | Steel |
− | | Iron | + | | Iron |
− | + | | Bronze, Bismuth Bronze | |
| Copper | | Copper | ||
| | | | ||
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| Edged Weapons | | Edged Weapons | ||
| Adamantine | | Adamantine | ||
− | | | + | | Steel |
| Iron | | Iron | ||
| Bronze, Bismuth Bronze | | Bronze, Bismuth Bronze | ||
| Copper | | Copper | ||
| Silver | | Silver | ||
− | | For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper | + | | For piercing iron armor, copper is better than bronze. For piercing copper or bronze armor, bronze is better than copper. |
|- | |- | ||
| Ammunition | | Ammunition | ||
− | | Steel, | + | | Steel, Iron, Bronze, Bismuth Bronze, Copper, Silver |
+ | | | ||
| Adamantine | | Adamantine | ||
− | |||
− | |||
− | |||
| | | | ||
− | | Adamantine bolts deflect off of adamantine armor | + | | |
+ | | | ||
+ | | Adamantine bolts deflect off of adamantine armor, but otherwise their performance is on par with bolts made out of other metals. | ||
|- | |- | ||
| Blunt Weapons | | Blunt Weapons | ||
| Platinum ([[artifact]] only) | | Platinum ([[artifact]] only) | ||
| Steel, Silver | | Steel, Silver | ||
− | | Copper, Bismuth Bronze, Bronze | + | | Copper, Bismuth Bronze, Bronze, Iron |
− | | | + | | |
− | | | + | | |
| Adamantine | | Adamantine | ||
| All six standard weapon metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Platinum (only available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, though very limited in production. | | All six standard weapon metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Platinum (only available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, though very limited in production. | ||
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Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons | Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons | ||
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==See also== | ==See also== | ||
*Some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril. | *Some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril. | ||
− | * | + | *[http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors]. |
{{Translation | {{Translation |