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Editing Military quickstart

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When you start building a militia to protect your fortress, it's good to understand the military structure and terminology:
 
When you start building a militia to protect your fortress, it's good to understand the military structure and terminology:
 
* A [[squad]] is the basic unit of the dwarven military with up to ten (10) [[soldiers]] in it, including its leader.
 
* A [[squad]] is the basic unit of the dwarven military with up to ten (10) [[soldiers]] in it, including its leader.
* The first dwarf assigned to a squad is the [[Militia_captain|Militia Captain]]. (The terms Squad Leader and Squad Captain are sometimes used interchangeably with Militia Captain in this wiki, because of name changes from previous game versions.)  
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* The first dwarf that is assigned to a squad is the [[Militia_captain|Militia Captain]]. (The terms Squad Leader and Squad Captain are sometimes used interchangeably with Militia Captain in this wiki, because of name changes from previous versions of the game.)  
 
* Before you create your first squad, you must assign a [[Militia_commander|Militia Commander]], who leads the ''first'' squad you create, and leads the Militia Captains of any other squads in the military. So this dwarf is ''the'' Militia Commander, who also performs the duties of a Militia Captain, and a Soldier.
 
* Before you create your first squad, you must assign a [[Militia_commander|Militia Commander]], who leads the ''first'' squad you create, and leads the Militia Captains of any other squads in the military. So this dwarf is ''the'' Militia Commander, who also performs the duties of a Militia Captain, and a Soldier.
  
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Using job titles can help you spot expendable dwarves. For example, if a dwarf is a "[[Fish cleaner|Fish Cleaner]]" then their most expert skill will be fish cleaning and they probably won't be very good at anything but that. Since super-efficient fish cleaning isn't likely to be that useful, even if you do have a fisherdwarf, your legendary fish cleaner would be an excellent candidate for the draft. If they manage to survive and gain some combat skill, they'll be able to clean fish and kick butt at the same time. If they die, at least it won't impact civilian operations.
 
Using job titles can help you spot expendable dwarves. For example, if a dwarf is a "[[Fish cleaner|Fish Cleaner]]" then their most expert skill will be fish cleaning and they probably won't be very good at anything but that. Since super-efficient fish cleaning isn't likely to be that useful, even if you do have a fisherdwarf, your legendary fish cleaner would be an excellent candidate for the draft. If they manage to survive and gain some combat skill, they'll be able to clean fish and kick butt at the same time. If they die, at least it won't impact civilian operations.
  
Make sure to exercise judgment when selecting dwarves, however. If your fortress only has one fish cleaner, but also has a large amount of fisherdwarves, drafting a fish cleaner may waste a lot of fish. Conversely, if the fortress has no animal or hunting industries, an otherwise precious [[butcher]] may be expendable.
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Make sure to exercise judgement when selecting dwarves, however. If your fortress only has one fish cleaner, but also has a large amount of fisherdwarves, drafting a fish cleaner may waste a lot of fish. Conversely, if the fortress has no animal or hunting industries, an otherwise precious [[butcher]] may be expendable.
  
 
It is probably wise not to choose female dwarves for your primary fighting squad, and ''especially'' not married female dwarves, since they will carry [[children|babies]] around most of the time (they bear one child every year).  But ultimately it's up to you.  You can't see the sex or marital status of dwarves from within the military screen, so you need to look for these things in advance.
 
It is probably wise not to choose female dwarves for your primary fighting squad, and ''especially'' not married female dwarves, since they will carry [[children|babies]] around most of the time (they bear one child every year).  But ultimately it's up to you.  You can't see the sex or marital status of dwarves from within the military screen, so you need to look for these things in advance.
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==Creating a Squad==
 
==Creating a Squad==
Open up the squad sidebar by clicking at the bottom right of the screen or by pressing {{Menu icon|q}}. Click {{DFtext|Create new squad|2:1}} to create a squad. Then you're asked to {{DFtext|Create which squad?|7:1}}, and you will choose the second option to create the Militia Commander's Squad.  
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Open up the squad sidebar by clicking at the bottom right of the screen or by pressing {{Menu icon|q}}. Click {{DFtext|Create new squad|2:1}} to create a squad. Then you're asked to {{DFtext|Create which squad?|7:1}}, and you will choose the second option to create the Militia Commander's Squad.  
  
 
Choose whatever uniform is most appropriate for the type of equipment you have or plan to have. A "uniform" is essentially just a predefined specification for a set of equipment, and you can change all of this later, but for the sake of simplicity, start with one of the default uniforms.
 
Choose whatever uniform is most appropriate for the type of equipment you have or plan to have. A "uniform" is essentially just a predefined specification for a set of equipment, and you can change all of this later, but for the sake of simplicity, start with one of the default uniforms.
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==Melee Training==
 
==Melee Training==
Make sure at the very least you have a [[weapon]] for everyone in your squad. Ideally, you should have at least a shield and helmet for everyone too. They will automatically go grab appropriate equipment as long as it is free for use.
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Make sure at the very least you have a [[weapon]] for everyone in your squad. Ideally you should have at least a shield and helmet for everyone too. They will automatically go grab appropriate equipment as long as it is free for use.
  
 
Axes ''cannot'' be shared between a woodcutter and an axedwarf, not even if it's the same dwarf.  Likewise, a marksdwarf and a hunter can't share a crossbow, and a miner can't share a pick with a military dwarf assigned to use a pick as a weapon. <u>Un</u>assign the civilian labor to free up the weapon for military use. (The dwarf holding it will dutifully drop it where they stand at the time.)
 
Axes ''cannot'' be shared between a woodcutter and an axedwarf, not even if it's the same dwarf.  Likewise, a marksdwarf and a hunter can't share a crossbow, and a miner can't share a pick with a military dwarf assigned to use a pick as a weapon. <u>Un</u>assign the civilian labor to free up the weapon for military use. (The dwarf holding it will dutifully drop it where they stand at the time.)
  
 
===Barracks===
 
===Barracks===
Pick a location for your training grounds. It should be placed in a defended area, and ideally, it should be near the entrance. Training areas can be easily moved though so feel free to just dig out an area somewhere for now and you can move it to a better location later.
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Pick a location for your training grounds. It should definitely be placed in a defended area, and ideally it should be near the entrance. Training areas can be easily moved though so feel free to just dig out an area somewhere for now and you can move it to a better location later.
  
Create a zone of type Barracks where you want your dwarves to train. Select the banner with the yellow plus icon to assign the squad to the barracks. For now, only select the axe icon next to the squad name.
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Create a zone of type Barracks where you want your dwarves to train. Select the banner with yellow plus icon to assign the squad to the barracks. For now, only select the axe icon next to the squad name.
  
 
=== Schedule ===
 
=== Schedule ===
Open the squad sidebar again. Select your squad from the list. Notice that below their name it says {{DFtext|No special orders |7:1}}. This indicates if the squad has a schedule assigned to them, and if so, which [[schedule]] they will follow.
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Open the squad sidebar again. Select your squad from the list. Notice that below their name it says {{DFtext|No special orders |7:1}}. This indicates if the squad has a schedule assigned to them, and if so, which [[schedule]] they will follow.
  
 
The default schedule for "Off duty" basically says "do nothing". Tell them to use the "Active/Training" schedule, by clicking on it. Avoid clicking on the {{DFtext|Edit|2:1}} and {{DFtext|Copy|2:1}} buttons for now.
 
The default schedule for "Off duty" basically says "do nothing". Tell them to use the "Active/Training" schedule, by clicking on it. Avoid clicking on the {{DFtext|Edit|2:1}} and {{DFtext|Copy|2:1}} buttons for now.
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===Equipment===
 
===Equipment===
Crossbows can be made of [[wood]] or [[bone]] at a [[bowyer's workshop]] by a dwarf with the crossbow-making labor enabled, or at a [[metalsmith's forge]] by a dwarf with weaponsmithing enabled. While the material used for a crossbow doesn't matter for shooting purposes, it does matter when dwarves use crossbows to bash enemies in melee combat. So, making crossbows of iron, while being heavier, can give archers a little more of an advantage in melee combat should they be unfortunate enough to get into that situation.
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Crossbows can be made of [[wood]] or [[bone]] at a [[bowyer's workshop]] by a dwarf with the crossbow making labor enabled, or at a [[metalsmith's forge]] by a dwarf with weaponsmithing enabled. While the material used for a crossbow doesn't matter for shooting purposes, it does matter when dwarves use crossbows to bash enemies in melee combat. So, making crossbows of iron, while being heavier, can give archers a little more of an advantage in melee combat should they be unfortunate enough to get into that situation.
  
 
Bolts are also made from bone or wood at a [[craftsdwarf's workshop]], so make sure you've built one of those and then have your manager queue up some bolts. Wooden ammunition will do just fine for training purposes, but if you happen to have butchered any animals at this point you can also make bone bolts. (Metal bolts can also be made at a forge, but you wouldn't want to waste those on target practice.)
 
Bolts are also made from bone or wood at a [[craftsdwarf's workshop]], so make sure you've built one of those and then have your manager queue up some bolts. Wooden ammunition will do just fine for training purposes, but if you happen to have butchered any animals at this point you can also make bone bolts. (Metal bolts can also be made at a forge, but you wouldn't want to waste those on target practice.)

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