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Editing Minecart
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This is caused by the fact that a cart, after turning the bend in the track and entering e.g. a flat tile, will be subject to the checkpoint effect which applies 5k acceleration opposed to the last amount of ramp acceleration it received. Since the cart has just passed a corner, this compensatory speed adjustment now goes to the "outside" of the corner and creates enough lateral velocity to carry the cart off the track after eleven steps. (Down corner ramps do not have this problem, as the downward direction is in line with the past-corner movement direction and the checkpoint effect works on the only remaining movement vector.) | This is caused by the fact that a cart, after turning the bend in the track and entering e.g. a flat tile, will be subject to the checkpoint effect which applies 5k acceleration opposed to the last amount of ramp acceleration it received. Since the cart has just passed a corner, this compensatory speed adjustment now goes to the "outside" of the corner and creates enough lateral velocity to carry the cart off the track after eleven steps. (Down corner ramps do not have this problem, as the downward direction is in line with the past-corner movement direction and the checkpoint effect works on the only remaining movement vector.) | ||
− | There are two fixes to this problem. One is to simply not put corners on up ramps. The other is to | + | There are two fixes to this problem. One is to simply not put corners on up ramps. The other is to take advantage of the [[#Checkpoint Effect|Checkpoint Effect]], by making a ramp (possibly including an impulse ramp) one tile in front of the ramp to make it skip through most of the tile before sideways momentum can be built. |
=== Checkpoint Effect === | === Checkpoint Effect === |