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==Creating a moat==
 
==Creating a moat==
  
There are two ways to construct a moat. The first is to dig out the moat level and then channel down to it from the above. The second is to channel down to that level first and then remove all ramps. In both cases, it is necessary to have either a [[ramp]] leading out of the moat or a sealed-off access tunnel, to avoid stranding your miners. If you absolutely must have an absolutely clean moat, the effect can be achieved by building a support, attaching a floor to it above the ramp in question, linking it to a lever, and then collapsing the support. The floor will fall down and obliterate the ramp. Consider the following diagram which demonstrates the construction of a moat:
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There are two ways to construct a moat. The first is to dig out the moat level and then channel down to it from the above. The second is to channel down to that level first and then remove all ramps. In both cases it is necessary to have either a [[ramp]] leading out of the moat or a sealed-off access tunnel, to avoid stranding your miners. If you absolutely must have an absolutely clean moat, the effect can be achieved by building a support, attaching a floor to it above the ramp in question, linking it to a lever, and then collapsing the support. The floor will fall down and obliterate the ramp. Consider the following diagram which demonstrates the construction of a moat:
  
 
[[File:SafeChannelWithRamps.png]]
 
[[File:SafeChannelWithRamps.png]]
 
=== Example Design of Moat on Border ===
 
 
This design allows you to plan and schedule the construction of your moat and does not require close supervision. The design dimensions are in accordance with best practices as taught at DIT (Dwarven Institute of Technology).
 
 
==== Water Hazards ====
 
*  Water hazards need to be removed by draining through a [[pressure]] reduction to a [[cistern]] where a [[pump]] can deliver fresh water to wells.
 
* Once drained, construct dam walls to prevent the water from flowing into the moat.
 
 
==== Surface ====
 
* Place wood stockpile from eleven (11) to fifteen (15) from the border.
 
* Schedule clearing a distance of ten (10) from the border by cutting all trees, smoothing all boulders, and perhaps gathering all plants.
 
* Construct a paved road five (5) wide on the border except where bridges will be located you should build stone floors.
 
* Schedule digging a channel three wide next to the paved roadway with a priority of five (5). Digging the channel at bridge crossings now will allow you to build your bridges early and have them ready to link to levers.
 
* Build a wall on the inside edge of the moat.
 
 
==== Level One Down ====
 
* Continue digging the channel three wide with a priority of seven (7).
 
* Schedule digging a channel one wide on each side with a priority of six (6).
 
* Mark this level as a blueprint until the surface channel is in progress and free of trees. 🎄
 
 
==== Level Two Down ====
 
* Schedule digging a hallway under the priority six (6) channels with a priority of four (4).
 
* Underneath the bridge crossing, ramp down to this level so that the miners can complete the hallways before digging the channels.
 
* You will need to provide safe access to this level to allow miners and workers to exit the moat and collect loot later in the game.
 
 
==== Finishing the Moat ====
 
* Once the bottom of the moat is complete, remove any ramps replacing them with floors.
 
* If the bottom of the moat is completely flat, either build a paved road on the bottom or smooth the surface to prevent plants and trees from growing.
 
 
==== Caveat ====
 
After clearing but before digging, new trees can sprout, care must be observed to avoid surface cave-ins when cutting these trees or you may have a fight break out between the frightened miners and the careless woodcutters.
 
 
==== Drawing ====
 
    L2        ┐_
 
    L1        ▓_
 
    L0 _____ĎĎĎ▓______
 
    L-1▐███    ██████
 
    L-2▐███    ██████
 
    L-2▐██████████████
 
  
 
==Defense considerations==
 
==Defense considerations==
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* Block walls are difficult to climb, and smoothed natural walls are impossible to climb.
 
* Block walls are difficult to climb, and smoothed natural walls are impossible to climb.
 
* An overhang or "lip" on the moat will prevent trapped enemies from climbing out of the moat on that side. The lip must protrude 2 tiles if made from walls, but only 1 tile if made from floors.
 
* An overhang or "lip" on the moat will prevent trapped enemies from climbing out of the moat on that side. The lip must protrude 2 tiles if made from walls, but only 1 tile if made from floors.
* Make sure your moat is of sufficient width that it can't be jumped over. Invaders aren't yet smart enough to do a running jump, but they can jump across a 1-tile gap (2 tiles for undead).  
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* Make sure your moat is of sufficient width that it can't be jumped over. Invaders aren't yet smart enough to do a running jump, but they can jump across a 1-tile gap.
  
 
===Trees===
 
===Trees===

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