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Editing Modding pitfalls

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If you are editing an object already present in the vanilla [[Raw file|raws]], you will cause [[Duplicated_raws|duplication errors]] if you don't use the [[Modding#Modifying_the_vanilla_objects|CUT or SELECT]] functions to modify that object. The modding page [[Modding#Selecting_and_Cutting|lists which objects]] can be edited using these functions.
 
If you are editing an object already present in the vanilla [[Raw file|raws]], you will cause [[Duplicated_raws|duplication errors]] if you don't use the [[Modding#Modifying_the_vanilla_objects|CUT or SELECT]] functions to modify that object. The modding page [[Modding#Selecting_and_Cutting|lists which objects]] can be edited using these functions.
  
If your mod cuts an object and is loaded after another mod that edits the same object, your mod will completely replace that mod's edit. Generally speaking, if you are merely adding tags/tokens to an object, you can achieve the same results with SELECT, which effectively appends those edits to an already existing vanilla object rather than replacing it. At the moment, only creature objects can have tags removed without the use of the CUT function, by making use of the more advanced [[Creature_variation_token|creature variation tokens]].
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If your mod cuts an object and is loaded after another mod that edits the same object, your mod will completely replace that mod's edit. Generally speaking, if you are merely adding tags/tokens to an object, you can achieve the same results with SELECT, which effectively appends those edits to an already existing vanilla object rather than replacing it.
  
 
== Creatures ==
 
== Creatures ==

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