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Editing Modding pitfalls

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# [OBJECT:type], where "type" is replaced with the relevant object type, [OBJECT:CREATURE] etc
 
# [OBJECT:type], where "type" is replaced with the relevant object type, [OBJECT:CREATURE] etc
  
If your edit meets all of the above criteria, and still won't load, you can ask, or look for, specific advice from these [[Modding#Resource Overview|modding resources]].
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If it does have all those, ask in one of the [[Modding#Resource Overview|many places there are where one may get help.]]
  
 
Although you can edit currently installed mods directly from the ''installed_mods'' folder (''Dwarf Fortress\data\installed_mods''), this often leads to confusion over where/how errors or bugs are occurring, as well as increasing the risk of accidentally overwriting edits made there. Applying newly edited raws by adding them to the 'mods' folder and loading them in from the in-game menu can avoid many oversights in troubleshooting.
 
Although you can edit currently installed mods directly from the ''installed_mods'' folder (''Dwarf Fortress\data\installed_mods''), this often leads to confusion over where/how errors or bugs are occurring, as well as increasing the risk of accidentally overwriting edits made there. Applying newly edited raws by adding them to the 'mods' folder and loading them in from the in-game menu can avoid many oversights in troubleshooting.

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