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Difference between revisions of "Modification:Civilization Forge"

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{{Modification
 
{{Modification
 
|name = Civilization Forge
 
|name = Civilization Forge
|version = 1.81
+
|version = 2.02
|df version = 0.28.181.40d
+
|df version = 0.31.03
|last update = 04/16/2009
+
|last update = 05/03/2010
|download = http://dffd.wimbli.com/file.php?id=161
+
|download = http://dffd.wimbli.com/file.php?id=2277
 
}}
 
}}
 
This page is an in-depth Wiki for the '''Civilization Forge [[Modding|Mod]]'''.
 
This page is an in-depth Wiki for the '''Civilization Forge [[Modding|Mod]]'''.
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[http://dffd.wimbli.com/file.php?id=161 Download the Mod Here]
+
[http://dffd.wimbli.com/file.php?id=2277 Download the Mod Here]
  
  
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I've added in quite a few new races to this mod. They add flavor, increase your trading options, and give a bit more challenge besides. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Until then, the various baby-snatching races will have to do.
 
I've added in quite a few new races to this mod. They add flavor, increase your trading options, and give a bit more challenge besides. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Until then, the various baby-snatching races will have to do.
  
The High Elves and Chaos Dwarves may end up going away at some point, since my main reason for adding them in was to get some racial variety. If we can get Steel-using elves or Mad evil Dwarves out of the basic races, I'll be happy. In any case their creature files are effectively identical to Elves and Dwarves, it's just the civ entries that make them different.
 
  
 
'''High Elves''' - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.
 
'''High Elves''' - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.
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'''Silver Xelics''' - A strange race of Insectoids, these creatures live in the wetlands of the world. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. While at peace with the world, like Elves, they do not seem to mind other races cutting down trees they way Elves do.
 
'''Silver Xelics''' - A strange race of Insectoids, these creatures live in the wetlands of the world. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. While at peace with the world, like Elves, they do not seem to mind other races cutting down trees they way Elves do.
  
'''Vamarii''' - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows come, they bring wagonloads of goods to trade for dwarven crafts, metals, and weapons.
+
'''Vamarii''' - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows come, they bring caravans of goods to trade for dwarven crafts, metals, and weapons.
  
'''Chaos Dwarves''' - A twisted branch of dwarves dedicated to dark gods. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves. Chaos dwarves are a baby snatching race, and are always your enemies. They are a difficult foe, since they fight as well as dwarves and avoid most traps. However, since they are dwarves all of the equipment they drop is readily used by your own soldiers.
+
'''Tainted Dwarves''' - A twisted branch of dwarves tainted by the powers of Chaos. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves. Tainted dwarves are a baby snatching race, and are always your enemies. They are a difficult foe, since they fight as well as dwarves and avoid most traps. Some few are even rumored to be possessed by demonic spirits, and possess unholy strength. Note that they used to be called Chaos Dwarves, and might be again. For now, though, they're Tainted.
  
'''Hobgoblins''' - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.
+
'''Hobgoblins''' - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force.
  
'''Bugbears''' - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. Generally an easier foe then goblins, and found in the deep forests of the world. They are a baby snatching race, and are always your enemies.  
+
'''Bugbears''' - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. They are found in the deep forests of the world.
  
'''Dyansauri''' - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and they will attack as soon as they know of your existence.
+
'''Dyansauri''' - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and should they war upon you they will come swiftly and in great numbers.
At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.
 
  
 
'''Violet Xelics''' - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. They are a baby snatching race, and are always your enemies. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.
 
'''Violet Xelics''' - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. They are a baby snatching race, and are always your enemies. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.
  
'''Frost Giants''' - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants use no bows, and have no use for thieves. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat. On the bright side, their caravan guards are more then a match for any ambushing forces.
+
'''Frost Giants''' - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants generally keep to their frozen strongholds, but any who incur their wrath have cause to fear their strength.
  
 
'''Sand Raiders''' - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth. They are a baby snatching race, and are always your enemies.  
 
'''Sand Raiders''' - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth. They are a baby snatching race, and are always your enemies.  
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'''Zephyrs''' - A mountain-dwelling race of intelligent rodents. They're thieves like Kobolds, and usually killed for the vermin they are.
 
'''Zephyrs''' - A mountain-dwelling race of intelligent rodents. They're thieves like Kobolds, and usually killed for the vermin they are.
  
'''Jawas''' - A strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They use iron, and can speak, which makes them a little more noticeable in the world then kobolds.
+
'''Jawas''' - A strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They use iron and bronze and can speak with other races, which makes them a little more noticeable in the world than kobolds.
  
===New Animals===
 
  
'''Giant Beetle''' - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting.
+
===New Equipment===
 +
 
 +
====New Weapons====
  
'''Emerald Wasp''' - About the size of a kitten, the Emerald Wasp is used by dwarves to hunt down vermin. Very affectionate to the right people. Also make good distractions for enemy archers.
+
Mattock - A two-handed pick often used by dwarven miners. It is no military weapon, but can still do considerable damage when necessary.
  
'''Cave Crab''' - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting.
+
Club - A simple blunt weapon, usually used by more primitive races
  
'''Giant Wasp''' - Dangerous versions of their smaller cousins, the Giant wasps inhabit the Temperate zones of the world. Be wary around them, although the lucky fortress that captures them can train a very powerful war beast.
+
Hand Axe - Lighter than a Battle Axe, the hand axe hits with less force but has greater speed.
  
'''Giant Ants''' - Common animals in many area, the giant ants are several feet long and can show up in large numbers. Often hunted for their meat and chitin.
+
War Axe - Larger and heavier than a Battle Axe, the war axe is often used two-handed by dwarves.
  
'''Sugar Beetles''' - A large beetle (about cat sized) that builds up lots of sugary goodness in its meat.
+
[[http://en.wikipedia.org/wiki/File:Bec_de_Corbin.jpg Raven's Beak]] - A pole weapon with a hammer-head shaped much like a Raven's Beak. It is useful when fighting armored opponents.
  
'''Dinosaurs''' - Several different types. You can find them in Untamed Wilds
+
Skullcracker - A dwarven maul that has been adopted by a few other races. The Skullcracker is heavy, and usually used two-handed.
  
'''Oozes''' - Dangerous oozes now inhabit the swamps of the world
+
[[http://www.realmcollections.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/S/w/Swords_Celtic_Flame_Sword_2017_93.jpg Flambard]] - A one-handed sword with a blade that is curved like fire.
  
'''Flying jellyfish''' - Normally drifting among the clouds, they occasionally get swept down to the surface areas of the world. Some are edible, others are just dangerous.
+
[[http://swordforum.com/swd/dt/dt-falcata-largesand.jpg Falcata]] - A long bladed sword curved inward and weighted for hacking.
  
'''Moose''' - New cold-weather animal
+
[[http://www.levantia.com.au/military/pictures/falchion.jpg Falcion]] - A short, heavy sword weighted for hacking.
  
'''Woolly Mammoth''' - Elephants of the Tundra
+
[[http://www.kultofathena.com/images%5CAH4317_l.jpg Kopesh]] - An ancient design, the Kopesh is a sword with a sickle-like blade. It is favored by Bugbears, but generally considered inferior by other races.
  
'''Arctic Fox''' - Silver-white fox
+
Bastard Sword - A large sword in-between a long sword and a two-handed sword.
  
'''Ice Troll''' - Cold weather version of the normal Troll
+
Dire Blade - A humongous sword wielded by the Frost Giants. It is unlikely that any normal creature could use one.
  
'''Frost Ogre''' - Cold weather version of the normal Ogre
+
Dire Spear - A humongous spear wielded by the Frost Giants. It is unlikely that any normal creature could use one.
  
'''Ice Drake''' - Domesticated by the Frost Giants, these distant relatives of the dragon are found in the icy wastelands of the world
+
Dire Maul - A humongous hammer wielded by the Frost Giants. It is unlikely that any normal creature could use one.
  
New megabeasts and semimegabeasts. You get to find out about them on your own.
+
Dire Axe - A humongous axe wielded by the Frost Giants. It is unlikely that any normal creature could use one.
  
===Guardians===
+
Dread Star - A humongous spiked mace wielded by the Frost Giants. It is unlikely that any normal creature could use one.
  
Guardians are stone golems created by dwarven priests. How they are made is a secret, but their use is well known. The guardians are taken as 'pets' by dwarves, which causes the Guardian to follow the dwarf around and protect it from harm. Some fortresses prefer to have the Guardians unattached to any particular dwarf, and instead have them freely roaming the halls and grounds. They make excellent thief detectors and can be instrumental in holding off an ambush party long enough for civilian dwarves to flee.
+
 +
====New Armor====
  
There are three types of Guardians.
+
Mail Vest - A light vest made of woven chain. It provides less cover than a chain shirt, but requires fewer materials and is considerably lighter.
  
'''Felsite''' - The basic guardian. It is tough and strong, and like all Guardians, it's about Dwarf sized.
+
[[http://home.messiah.edu/~gdaub/armor/pictures/fletcher/hauberk.jpg Mail Hauberk]] - A long coat made of woven chain. It provides even better protection than a chain shirt, but requires more materials and is considerably heavier.
  
'''Diorite''' - A very durable guardian. It can take more punishment then the other types.
+
[[http://www.globaleffects.com/C_pages/Rental/Wardrobe/Armor/Period/CompleteSuit/European/Armor_scale817_hi.jpg Scale Armor]] - A coat of armor made with overlapping scales. It is generally equivalent to chain.
  
'''Obsidian''' - These Guardians are equipped with razor-sharp blades on their arms, making them effective fighters.
+
Scale Hauberk - A long coat of armor made with overlapping scales. It is generally equivalent to a chain hauberk.
  
===New Plants===
+
[[http://www.metmuseum.org/special/Warriors_of_the_Himalayas/images/6-lamellar-armor.L.jpg Lamellar Armor]] - A coat of armor made with small plates sewn next to each other. It is stiffer than chain, and so provides better protection against blunt attacks. However, it is heavier and less flexible.
  
====Underground====
+
Heavy Lamellar Armor - A long coat of Lamellar. It provides great protection, but is quite heavy.
'''Glowcaps''' - Strange glowing mushrooms. They take a long time to grow, and the yield is small, but they produce one of the finest drinks in the world.
 
  
'''Crystal stalk grasses''' - The crystals that grow on these fibrous plants makes excellent dyes. The types are Golden, Verdant, Crimson, and Dark
+
Scale Leggings - Armored leggings made of overlapping scales. Generally equivalent to chain leggings.
  
'''Slime Mold''' - Not very tasty, but edible and grows fast.
+
Lamellar Leggings - Armored leggings made of small plates sewn together. Slightly better than chain leggings, but a bit heavier.
  
'''Cave Bulb''' - Milled into spice, or brewed into a drink, this is a grand addition to any dwarven kitchen.
+
   
 +
[[http://www.thinkgeek.com/images/products/zoom/b53e_chain_mail_coif.jpg Chain coif]] - A hood of woven chain. It provides better cover than a metal cap, though it protects less against blunt attacks.
  
====Above Ground====
+
Chain gauntlet - A glove of woven chain. Not as protective as full plate gauntlets, but they are much lighter
'''Blueberries, Blackberries, Raspberries, Crowberries, Lingonberries''' - Just to add some variety. They're on par with wild strawberries.
 
  
'''Cotton''' - new, high value clothing plant
+
Scale gauntlet - A glove of overlapping scales. Not as protective as full plate gauntlets, but they are much lighter
  
'''Cinnamon, Black pepper''' - more spices.
+
Lamellar gauntlet - A glove of small plates. Not as protective as full plate gauntlets, but they are much lighter
  
'''Rime Berries''' - A rare tundra plant, these berries make a drink of unsurpassed quality
 
  
===New Equipment===
+
====New Shields====
  
====New Weapon====
+
Kite Shield - A large shield with a pointed tip at the bottom. It provides better cover than a standard round shield, but is heavier.
War Axe - A two handed axe used by the Dwarves to cause more damage to their enemies.
 
  
Hand Axe - A light axe used mostly for chopping wood
+
Tower Shield - A very large shield that acts as a portable wall. It provides the best cover, but is very heavy.
  
Club - a crude bludgeoning weapon
+
Targe - A small round shield, in between a standard Round and a Buckler. It provides decent protection and is fairly light.
  
Kopesh - Large axe-sword, used by Bugbears. Not a very efficient design, but it packs a punch.
 
  
Falcata - Similar to a long sword, but curved inward for a more powerful hit. Doesn't have the improved chance at crits that a long sword does, but does more damage.
 
  
Falcion - Similar to a short sword, but heavy and curved for a more powerful hit. Doesn't have the improved chance at crits that a short sword does, but does more damage.
+
===New Animals===
  
Flambard - A long sword with a wavy blade. Simply for flavor.
+
'''Pig''' - Cheaper than cows and provide a lot of meat when butchered.
  
Raven's Beak - Also called a bec de corbin or crow's beak. It is effectivly a two-handed war hammer.
+
'''Chicken''' - No eggs yet, but they are cheap and breed quickly. A good renewable source of food.
  
Mattock - Large two-handed pick. Miners will need to be set to use two weapons to use it, but it makes them more effective if they have to fight.
+
'''Giant Beetle''' - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting. A powerful asset for any fort.
  
Dire Weapons - New huge weapons used by the Frost Giants in combat
+
'''Cave Crab''' - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. It can also be butchered for meat and shells.
 
====New Armor====
 
Lamellar - A new chain-like armor. It's a little better then chain.
 
  
Heavy Lamellar - A new plate-like armor. It's a little worse then plate.
+
'''Sugar Beetles''' - A large beetle (about cat sized) that builds up lots of sugary goodness in its meat.
  
Dwarves do not generally use either of these armors, although they have been known to show up from strange moods.
+
'''Land Strider''' - A huge creature found wandering the grasslands of the world. It is often domesticated for its immense strength and used to haul goods.
  
 +
'''Giant Wasp''' - A serious threat found in Savage lands, the Giant Wasp is nearly the size of a dwarf and boasts a deadly poisoned stinger. They will raid your fortress for food. It is recommended that young forts simply appease them with a pile of extra food stuffs well away from the fortress rather than attempt to actually fight the wasps.
  
===New Materials===
+
'''Redstripe Wasp''' - These medium-sized forest critters can be a serious pest. About the size of a cat, these wasps will raid your fortress for food. Not too dangerous, generally, but their poisonous stings can be deadly.
  
====Stone====
+
'''Giant Ants''' - While only a minor pest to an established fortress, they can be a serious hazard to a young outpost. They will attempt to raid your food supplies, and Soldier ants especially can be quite dangerous.
Bladestone - A rock found in small pockets around the world, this stone can be easily chipped into very sharp stone weapons.
 
  
Marble variations - Marble will now have veins of Green, Black, Midnight, and Celestial marble running through it. They are used primarily for decorative purposes, although Celestial Marble is very valuable and the others can be used as flux.
+
'''Fire Beetle''' - A rare beetle found in savage lands. It is generally docile, but can spit a gout of fire when threatened.
  
Verdenite - A new bright green stone, which I added in to round out the selection of stone colors to work with. Also works as a good source of rock crystal and various types of jade. Common to many stone layers.
+
'''Spike Beetle''' - A medium sized insect that roams the forests of the world. They can be hostile, but are generally too small to be a threat.
  
Nightstone - A bright blue stone. It's mainly a decorative stone to use for crafts and furniture. Worth more then basic stone. Generally found in Alunite and Orthoclase.
+
'''Woolly Mammoth''' - Elephants of the Tundra
  
New micas - Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They're worth more then normal stones, so they're worth mining out.
+
'''Arctic Fox''' - Silver-white fox
  
Nivocite - A blueish-gray stone, this mineral is highly resistant to heat. It shows up in volcanic regions. According to some scholars, it is the result of magma coming in contact with traces of elemental water.
 
  
Levitite - A rare bright green ore found in Marble. It contains copper and traces of Levisium.
+
===New Plants===
  
Truesilver - A rare purple ore found in Granite and Gneiss, it contains silver and traces of Mithril.
+
====Underground====
 +
'''Glowcaps''' - Strange glowing mushrooms. They take a long time to grow, and the yield is small, but they produce one of the finest drinks in the world.
  
====Gems====
+
'''Crystal stalk grasses''' - The crystals that grow on these fibrous plants makes excellent dyes. The types are Golden, Verdant, Crimson, and Dark
Fine Jet - Gemstone quality Jet. Should be fairly common in jet clusters.
 
  
Amazonite - Gemstone quality Microcline.
+
'''Slime Mold''' - Not very tasty, but edible and grows fast.
 
 
Fireheart - This rare gem, when cut properly, can be infused into iron to create Incendium, which can be used to make vastly superior weapons. Found in Granite, Schist, and Marble.
 
  
Frost Crystal - This rare gem, when cut properly, can be infused into iron to create Glacium, which can be used to make superior armor and weapons. Found in Microcline.
+
'''Cave Bulb''' - Milled into spice, or brewed into a drink, this is a grand addition to any dwarven kitchen.
  
Storm Crystal - This rare gem, when cut properly, can infused into iron to create Tempestium, which can be used to make vastly superior bolts. Found in Granite, Schist, and Marble.
+
'''Web Lichen''' - A delicate and somewhat rare underground plant, it can be eaten raw or brewed into firewater.
   
 
Ward Crystal- This rare gem, when cut properly, can be infused into iron to create Ward Iron, which can be used to make vastly superior armor. Found in Granite, Schist, and Marble.
 
  
Flare Crystal - This rare gem, when cut properly, can be used to fuel the forges of the fortress for quite a long time. Found in Granite, Schist, and Marble.
+
====Above Ground====
 +
'''Blueberries, Blackberries, Raspberries, Crowberries, Lingonberries''' - Just to add some variety. They're on par with wild strawberries.
  
====Metals====
+
'''Cotton''' - new, high value clothing plant
Tempered Crystal - Raw crystal glass can be tempered in the smelter to create bars of crystal suitable for making weapons and armor. It is better then copper, but worse than bronze or iron.
 
  
Blood Crystal - Crystal tempered with Cinnabar makes a blood red crystal that makes weapons superior to iron, though not as good as Steel.
+
'''Cinnamon, Black pepper''' - more spices.
  
Night Crystal - Crystal tempered with Cobaltite makes a dark blue crystal that makes armor superior to bronze, though not as good as Steel.
+
'''Sugar Cane''' - Produces sugar, molasses, or Rum.  
  
Void Crystal - Crystal tempered with both Cinnabar and Cobaltite makes a dark purple crystal that is superior to Steel.
+
'''Rime Berries''' - A rare tundra plant, these berries make a drink of unsurpassed quality
  
Mithril - This bright silvery metal is lighter, stronger, and holds an edge better then steel. It is quite rare.
 
  
Levisium - This bright green metal is virtually weightless. While only slightly stronger than copper, it is very malleable can be used to make a wide variety of things, including clothing.
 
  
 +
===New Materials===
  
====Alloys====
+
====Stone====
Incendium - This bright red metal is infused with Elemental Fire. It makes for vastly superior weapons. It is created by infusing Iron with cut Fireheart crystals.
+
Bladestone - A rock found in small pockets around the world, this stone can be easily chipped into very sharp stone weapons.
  
Glacium - This bright blue metal is infused with Elemental Water. It makes for superior weapons. It is created by infusing Iron with cut Frost Crystals.
+
Marble variations - Marble will now have veins of Green, Black, Midnight, and Celestial marble running through it. They are used primarily for decorative purposes, although Celestial Marble is very valuable and the others can be used as flux.
  
Ward Iron - This green metal is infused with Elemental Earth. It makes for vastly superior armor. It is created by infusing Iron with cut Ward Crystals.
+
Verdenite - A new bright green stone, which I added in to round out the selection of stone colors to work with. Also works as a good source of rock crystal and various types of jade. Common to many stone layers.
  
Tempestium - This blue metal is infused with Elemental Air. It makes for vastly superior bolts and arrows. It is created by infusing Iron with cut Storm Crystals.
+
Nightstone - A bright blue stone. It's mainly a decorative stone to use for crafts and furniture. Worth more then basic stone. Generally found in Alunite and Orthoclase.
  
Elementium - This purple metal is infused with Elemental Fire, Water, and Air. It makes for superior armor and weapons.
+
New micas - Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They're worth more then normal stones, so they're worth mining out.
  
Bright Silver - An alloy of Silver and Mithril, this white metal makes for Good armor and weapons.
+
Nivocite - A blueish-gray stone, this mineral is highly resistant to heat. It shows up in volcanic regions. According to some scholars, it is the result of magma coming in contact with traces of elemental water.
 
 
Royal Bronze - An alloy of Mithril, Copper, and Tin, this violet metal makes for Good armor and decent weapons.
 
  
Orihalcum - An alloy of Gold, Platinum, and Mithril, this red metal makes for excellent armor and weapons. It is quite heavy, however.
 
  
Shimmersteel - When Levisium is added to iron and pig iron in steel creation, you get Shimmersteel. It is slightly weaker, but much lighter.
+
====Gems====
 +
Fine Jet - Gemstone quality Jet. Should be fairly common in jet clusters.
  
Verdent Bronze - An alloy of Copper, Tin, and Levisium, this bright green metal makes for decent armor and moderate weapons. All are much lighter then bronze.
+
Nightfire - A Precious gem occasionally found within clusters of Fine Jet.
  
 +
Amazonite - Gemstone quality Microcline.
 +
 
  
===Variants===
+
===Graphics===
[http://dffd.wimbli.com/file.php?id=909 Frost Giant Citadel] - Replaces dwarves with the Frost Giants as the Fortress mode race.
 
  
[http://dffd.wimbli.com/file.php?id=1247 Civilization Forge: Unleashed] - Dyansauri, Hobgoblins, and Frost Giants will now siege instead of trade with you.
+
NOTE - Neither of these graphic sets has been confirmed to work with the new version
  
===Graphics===
 
 
Stridor has started making a [http://dffd.wimbli.com/file.php?id=831 Graphics pack] for the mod.
 
Stridor has started making a [http://dffd.wimbli.com/file.php?id=831 Graphics pack] for the mod.
  

Revision as of 22:01, 24 May 2010

Modification
Civilization Forge
Version 2.02
Updated May 3, 2010
For DF Version 0.31.03
Out of date for current version
Download

This page is an in-depth Wiki for the Civilization Forge Mod.

The basis for the mod is pretty simple, it's my own edited version of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is still impossible, but as Toady fleshes out Dwarf Fortress more I'll be able to tweak things to my satisfaction.


Download the Mod Here


New Races

I've added in quite a few new races to this mod. They add flavor, increase your trading options, and give a bit more challenge besides. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Until then, the various baby-snatching races will have to do.


High Elves - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.

Silver Xelics - A strange race of Insectoids, these creatures live in the wetlands of the world. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. While at peace with the world, like Elves, they do not seem to mind other races cutting down trees they way Elves do.

Vamarii - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows come, they bring caravans of goods to trade for dwarven crafts, metals, and weapons.

Tainted Dwarves - A twisted branch of dwarves tainted by the powers of Chaos. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves. Tainted dwarves are a baby snatching race, and are always your enemies. They are a difficult foe, since they fight as well as dwarves and avoid most traps. Some few are even rumored to be possessed by demonic spirits, and possess unholy strength. Note that they used to be called Chaos Dwarves, and might be again. For now, though, they're Tainted.

Hobgoblins - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force.

Bugbears - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. They are found in the deep forests of the world.

Dyansauri - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and should they war upon you they will come swiftly and in great numbers.

Violet Xelics - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. They are a baby snatching race, and are always your enemies. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.

Frost Giants - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants generally keep to their frozen strongholds, but any who incur their wrath have cause to fear their strength.

Sand Raiders - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth. They are a baby snatching race, and are always your enemies.

Zephyrs - A mountain-dwelling race of intelligent rodents. They're thieves like Kobolds, and usually killed for the vermin they are.

Jawas - A strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They use iron and bronze and can speak with other races, which makes them a little more noticeable in the world than kobolds.


New Equipment

New Weapons

Mattock - A two-handed pick often used by dwarven miners. It is no military weapon, but can still do considerable damage when necessary.

Club - A simple blunt weapon, usually used by more primitive races

Hand Axe - Lighter than a Battle Axe, the hand axe hits with less force but has greater speed.

War Axe - Larger and heavier than a Battle Axe, the war axe is often used two-handed by dwarves.

[Raven's Beak|http://en.wikipedia.org/wiki/File:Bec_de_Corbin.jpg Raven's Beak] - A pole weapon with a hammer-head shaped much like a Raven's Beak. It is useful when fighting armored opponents.

Skullcracker - A dwarven maul that has been adopted by a few other races. The Skullcracker is heavy, and usually used two-handed.

[Flambard|http://www.realmcollections.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/S/w/Swords_Celtic_Flame_Sword_2017_93.jpg Flambard] - A one-handed sword with a blade that is curved like fire.

[Falcata|http://swordforum.com/swd/dt/dt-falcata-largesand.jpg Falcata] - A long bladed sword curved inward and weighted for hacking.

[Falcion|http://www.levantia.com.au/military/pictures/falchion.jpg Falcion] - A short, heavy sword weighted for hacking.

[Kopesh] - An ancient design, the Kopesh is a sword with a sickle-like blade. It is favored by Bugbears, but generally considered inferior by other races.

Bastard Sword - A large sword in-between a long sword and a two-handed sword.

Dire Blade - A humongous sword wielded by the Frost Giants. It is unlikely that any normal creature could use one.

Dire Spear - A humongous spear wielded by the Frost Giants. It is unlikely that any normal creature could use one.

Dire Maul - A humongous hammer wielded by the Frost Giants. It is unlikely that any normal creature could use one.

Dire Axe - A humongous axe wielded by the Frost Giants. It is unlikely that any normal creature could use one.

Dread Star - A humongous spiked mace wielded by the Frost Giants. It is unlikely that any normal creature could use one.


New Armor

Mail Vest - A light vest made of woven chain. It provides less cover than a chain shirt, but requires fewer materials and is considerably lighter.

[Mail Hauberk|http://home.messiah.edu/~gdaub/armor/pictures/fletcher/hauberk.jpg Mail Hauberk] - A long coat made of woven chain. It provides even better protection than a chain shirt, but requires more materials and is considerably heavier.

[Scale Armor|http://www.globaleffects.com/C_pages/Rental/Wardrobe/Armor/Period/CompleteSuit/European/Armor_scale817_hi.jpg Scale Armor] - A coat of armor made with overlapping scales. It is generally equivalent to chain.

Scale Hauberk - A long coat of armor made with overlapping scales. It is generally equivalent to a chain hauberk.

[Lamellar Armor|http://www.metmuseum.org/special/Warriors_of_the_Himalayas/images/6-lamellar-armor.L.jpg Lamellar Armor] - A coat of armor made with small plates sewn next to each other. It is stiffer than chain, and so provides better protection against blunt attacks. However, it is heavier and less flexible.

Heavy Lamellar Armor - A long coat of Lamellar. It provides great protection, but is quite heavy.

Scale Leggings - Armored leggings made of overlapping scales. Generally equivalent to chain leggings.

Lamellar Leggings - Armored leggings made of small plates sewn together. Slightly better than chain leggings, but a bit heavier.


[Chain coif|http://www.thinkgeek.com/images/products/zoom/b53e_chain_mail_coif.jpg Chain coif] - A hood of woven chain. It provides better cover than a metal cap, though it protects less against blunt attacks.

Chain gauntlet - A glove of woven chain. Not as protective as full plate gauntlets, but they are much lighter

Scale gauntlet - A glove of overlapping scales. Not as protective as full plate gauntlets, but they are much lighter

Lamellar gauntlet - A glove of small plates. Not as protective as full plate gauntlets, but they are much lighter


New Shields

Kite Shield - A large shield with a pointed tip at the bottom. It provides better cover than a standard round shield, but is heavier.

Tower Shield - A very large shield that acts as a portable wall. It provides the best cover, but is very heavy.

Targe - A small round shield, in between a standard Round and a Buckler. It provides decent protection and is fairly light.


New Animals

Pig - Cheaper than cows and provide a lot of meat when butchered.

Chicken - No eggs yet, but they are cheap and breed quickly. A good renewable source of food.

Giant Beetle - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting. A powerful asset for any fort.

Cave Crab - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. It can also be butchered for meat and shells.

Sugar Beetles - A large beetle (about cat sized) that builds up lots of sugary goodness in its meat.

Land Strider - A huge creature found wandering the grasslands of the world. It is often domesticated for its immense strength and used to haul goods.

Giant Wasp - A serious threat found in Savage lands, the Giant Wasp is nearly the size of a dwarf and boasts a deadly poisoned stinger. They will raid your fortress for food. It is recommended that young forts simply appease them with a pile of extra food stuffs well away from the fortress rather than attempt to actually fight the wasps.

Redstripe Wasp - These medium-sized forest critters can be a serious pest. About the size of a cat, these wasps will raid your fortress for food. Not too dangerous, generally, but their poisonous stings can be deadly.

Giant Ants - While only a minor pest to an established fortress, they can be a serious hazard to a young outpost. They will attempt to raid your food supplies, and Soldier ants especially can be quite dangerous.

Fire Beetle - A rare beetle found in savage lands. It is generally docile, but can spit a gout of fire when threatened.

Spike Beetle - A medium sized insect that roams the forests of the world. They can be hostile, but are generally too small to be a threat.

Woolly Mammoth - Elephants of the Tundra

Arctic Fox - Silver-white fox


New Plants

Underground

Glowcaps - Strange glowing mushrooms. They take a long time to grow, and the yield is small, but they produce one of the finest drinks in the world.

Crystal stalk grasses - The crystals that grow on these fibrous plants makes excellent dyes. The types are Golden, Verdant, Crimson, and Dark

Slime Mold - Not very tasty, but edible and grows fast.

Cave Bulb - Milled into spice, or brewed into a drink, this is a grand addition to any dwarven kitchen.

Web Lichen - A delicate and somewhat rare underground plant, it can be eaten raw or brewed into firewater.

Above Ground

Blueberries, Blackberries, Raspberries, Crowberries, Lingonberries - Just to add some variety. They're on par with wild strawberries.

Cotton - new, high value clothing plant

Cinnamon, Black pepper - more spices.

Sugar Cane - Produces sugar, molasses, or Rum.

Rime Berries - A rare tundra plant, these berries make a drink of unsurpassed quality


New Materials

Stone

Bladestone - A rock found in small pockets around the world, this stone can be easily chipped into very sharp stone weapons.

Marble variations - Marble will now have veins of Green, Black, Midnight, and Celestial marble running through it. They are used primarily for decorative purposes, although Celestial Marble is very valuable and the others can be used as flux.

Verdenite - A new bright green stone, which I added in to round out the selection of stone colors to work with. Also works as a good source of rock crystal and various types of jade. Common to many stone layers.

Nightstone - A bright blue stone. It's mainly a decorative stone to use for crafts and furniture. Worth more then basic stone. Generally found in Alunite and Orthoclase.

New micas - Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They're worth more then normal stones, so they're worth mining out.

Nivocite - A blueish-gray stone, this mineral is highly resistant to heat. It shows up in volcanic regions. According to some scholars, it is the result of magma coming in contact with traces of elemental water.


Gems

Fine Jet - Gemstone quality Jet. Should be fairly common in jet clusters.

Nightfire - A Precious gem occasionally found within clusters of Fine Jet.

Amazonite - Gemstone quality Microcline.


Graphics

NOTE - Neither of these graphic sets has been confirmed to work with the new version

Stridor has started making a Graphics pack for the mod.

Undeadstag has taken up the mantel, and has a fairly complete Graphics pack done.