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== Other names/false identities ==
 
== Other names/false identities ==
On occasion, your dwarves will decide to give names to the creatures inhabiting the area around a fortress. It appears that only creatures who can talk will get names; additionally, the creature must remain on the map for an extended period of time - any creature that can speak, such as a [[snailman]] who has become stuck in a ditch, can be given a name. Other than that, the impetus for naming creatures is murky - some creatures are named after only a few seasons, while others may go unnamed for decades. It may be that a creature must be in the preferences of a dwarf (*) to receive a name, or the naming may occur randomly.
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On occasion, your dwarves will decide to give names to the creatures inhabiting the area around a fortress. It appears that only creatures who can talk will get names; additionally, the creature must remain on the map for an extended period of time - any creature that can speak, such as a [[snailman]] who has become stuck in a ditch, can be given a name. Other than that, the impetus for naming creatures is murky - some creatures are named after only a few seasons, while others may go unnamed for decades. It may be that a creature must be in the preferences of a dwarf (*) to receive a name, or the naming may occur randomly{{verify}}.
  
 
[[Tree]]s near [[elf|elven]] settlements may also be named, though this currently has no known effect.
 
[[Tree]]s near [[elf|elven]] settlements may also be named, though this currently has no known effect.

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