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{{old|v=50.01}}
 
{{old|v=50.01}}
 
If a fortress meets the [LAND_HOLDER_TRIGGER] for a new [LAND_HOLDER] tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, they will offer to make you an official colony, which will allow you to select all positions for that [LAND_HOLDER] level. Each time they appear, the outpost liaison will only promote your fortress one tier up the [LAND_HOLDER] track. The biggest problem with this system is that you may set your [LAND_HOLDER_TRIGGERS] such that you are eligible for the first tier of [LAND_HOLDER] positions at embark. If you are eligible for the first tier of [LAND_HOLDER] positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.
 
If a fortress meets the [LAND_HOLDER_TRIGGER] for a new [LAND_HOLDER] tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, they will offer to make you an official colony, which will allow you to select all positions for that [LAND_HOLDER] level. Each time they appear, the outpost liaison will only promote your fortress one tier up the [LAND_HOLDER] track. The biggest problem with this system is that you may set your [LAND_HOLDER_TRIGGERS] such that you are eligible for the first tier of [LAND_HOLDER] positions at embark. If you are eligible for the first tier of [LAND_HOLDER] positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.
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<!--coming soon! work in progress... please don't delete hidden comments... ;)
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{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
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| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed.  Dwarf is not yet traumatized.
 +
|}
 +
 +
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 +
|- style="background:#F2F2F2;"
 +
! Position
 +
! Anger<br />(Rage)
 +
! Self Consciousness<br />(Neurosis)
 +
! Friendliness<br />(Company)
 +
! Assertiveness<br />(Leadership)
 +
! Liberalism<br />(Rebelliousness)
 +
! Straightforwardness<br />(Honesty)
 +
! Altruism<br />(Helpfulness)
 +
! Cooperation<br />(Compromising)
 +
! Self Discipline<br />(Perseverance)
 +
! Cave Adaptation
 +
! Personality Trait Range
 +
|-
 +
! style="background:#F2F2F2;" rowspan="7" | Noble
 +
| rowspan="3" |    Enrage-able || rowspan="2" |          || rowspan="4" | Conversationalist || rowspan="4" | Persuader
 +
| rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler            || rowspan="3" |  Happy Wounded Rescuer
 +
| rowspan="3" | Pacifier              || rowspan="7" | Break Duration || Unhappy Nauseated Outsider
 +
! style="background:#F2F2F2;" | Highest
 +
|-
 +
| Unhappy Outsider
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="5" | Comedian                  || rowspan="5" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="3" | Non-Enrage-able                          || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="3" |  happy noble talker || rowspan="3" | Flatterer / Liar    || rowspan="3" | Unhappy Wounded Rescuer
 +
| rowspan="3" | Intimidator
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Lowest
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Broker
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" | Flatterer / Liar    || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain
 +
| rowspan="2" |    Enrage-able ||                        || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
| Militia-Dwarf
 +
| rowspan="2" | Enrage-able          ||                        || rowspan="3" |  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |          || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                                      | rowspan="4" |
 +
  ! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
              |                      ||                                ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                  || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |    || rowspan="2" |  || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
 +
|-
 +
| Recovering Wounded
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Very High<br />High<br />Neutral
 +
|}
 +
-->
  
 
==Bugs==
 
==Bugs==

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