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'''Nobles''' and '''administrators''' are [[Dwarf|dwarves]] elevated to a position of rule over your fortress. Administrators perform a useful, specific task or duty unique to their position, such as [[Manager|managing work orders]], [[Broker|trading with merchants]], [[Militia commander|commanding military positions]], or even [[bookkeeper|stocks recording]]. An [[expedition leader]] or a [[mayor]] provides a critical happiness bonus to unhappy and [[stress|stressed]] dwarves, who will yell at or cry on "someone in charge", and is also responsible for interacting with [[outpost liaison|outpost liaisons]].
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'''Nobles''' and '''administrators''' are [[Dwarf|dwarves]] elevated to a position of rule over your fortress. Administrators perform a useful, specific task or duty unique to their position, such as [[Manager|managing work orders]], [[Broker|trading with merchants]], [[Militia commander|commanding military positions]], or even [[bookkeeper|stocks recording]]. An [[expedition leader]] or a [[mayor]] provides a critical happiness bonus to unhappy and [[stress]]ed dwarves, who will yell at or cry on "someone in charge", and is also responsible for interacting with [[outpost liaison]]s. Certain offices are automatically [[elected]] by your fortress's citizenry, rising to ranks mostly outside of the player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrators are colloquially known as "utility nobles", and internally both are a type of [[position token|position]].
  
Certain offices are automatically [[elected]] by your fortress's citizenry, rising to ranks mostly outside of the player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrators are colloquially known as "utility nobles", and internally both are a type of [[position token|position]].
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Developed fortresses are offered the privilege of elevating a dwarf to a noble title, allowing the dwarven [[caravan]] the luxury of trading with high-capacity [[wagon|wagons]]. However, higher-rank office-holders can make [[demand|demands]] and set legally-binding [[mandate|mandates]], which, if not met, will upset them and punish your dwarves for "oath-breaking" if the fortress has an active [[justice]] system. They are also well-aware of their social statuses and often want expensive, well-furnished [[room]]s and other personal goodies, such as [[cabinet]]s and [[armor stand]]s, and some of them are pretentious and do not want a lower-rank dwarf to have a better room than them. If a noble is too much of a problem and cannot be fired, it may be possible to arrange an [[unfortunate accident]] for them. Be careful, though, the death of a noble, especially a popular one like a [[mayor]], may cause unhappy thoughts and stress among the general populace, and hereditary noble titles are not succeeded by dwarves in your fortress. Furthermore, a fortress lacking a leader (such as a [[mayor]]) may be temporarily unable to appoint new administrators manually until a new dwarf takes office.
  
Developed fortresses are offered the privilege of elevating a dwarf to a noble title, allowing the dwarven [[caravan]] the luxury of trading with high-capacity [[wagon|wagons]]. This is an optional victory goal of [[Fortress mode]], and a fortress that chooses this path and produces enough wealth will see their chosen noble climb the echelons of society all the way to attracting the reigning [[monarch]].
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It is possible for some of your dwarves to hold noble titles over other parts of the [[Civilization#Mountain|dwarven kingdom]]. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble. There is no further benefit to having multiple land-holders, so in the event you happen to have multiple [[baron]]s or similar, it may be more productive to [[unfortunate accident|remove]] the noble whose title is not linked to your fortress in order to avoid the unnecessary hassle with mandates and demands. Note that office-holders, whether elected or appointed, cannot be peacefully [[Emigration|exiled]], as they are presumably in charge of the emigration orders in the first place.
  
Higher-rank office-holders, such as nobles and the [[mayor]], can make [[demand|demands]] and set legally-binding [[mandate|mandates]], which, if not met, will upset them and punish your dwarves for "oath-breaking" if the fortress has an active [[justice]] system. They are also well-aware of their social statuses and often want expensive, well-furnished [[room]]s and other personal possessions, such as [[cabinet]]s and [[armor stand]]s, and some of them are pretentious and do not want a lower-rank dwarf to have a better room than them.
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Positions such as the [[diplomat]] are also types of administrators, appointed by the [[monarch]]. [[Human|Humans]], [[Elf|elves]] and [[goblin|goblins]] have nobles of their own, with some of the positions of their [[civilization]]s being exclusive to them, such as human law-giver and elven [[druid|druids]]. Humans and goblins are able to procedurally generate their government during world generation, with law-making officials able to create new positions for any number of reasons. While civilized, [[kobold|kobolds]] and subterranean [[animal people]] have no need for nobles or organized governments.
 
 
If a noble is too much of a problem and cannot be fired, it may be possible to arrange an [[unfortunate accident]] for them. Be careful, though, the death of a leader, especially a popular one like an elected [[mayor]], may cause grief among the general populace, and may have additional consequences due to how leaders are chosen. Hereditary noble titles are not succeeded by dwarves in your fortress. A fortress lacking a mayor or an expedition leader will be temporarily unable to appoint new administrators manually until a new dwarf takes office.
 
 
 
It is possible for some of your dwarves to hold noble titles over other [[Site|sites]] in the [[Civilization#Mountain|dwarven kingdom]]. These dwarves are still capable of issuing mandates in your fort, however, and demand the same sort of privileged treatment as any other noble. There is no further benefit to having multiple land-holders, so in the event you happen to have multiple [[baron]]s or similar, it may be more productive to [[unfortunate accident|remove]] the noble whose title is not linked to your fortress in order to avoid the unnecessary hassle with mandates and demands. Note that office-holders, whether elected or appointed, cannot be peacefully [[Emigration|exiled]], as they are presumably in charge of the emigration orders in the first place.
 
 
 
Outside your fortress, positions such as the [[general]] and [[outpost liaison]] are also types of administrators that attend to national affairs, answering to the [[monarch]] of each dwarven civilization. [[Human|Humans]], [[Elf|elves]] and [[goblin|goblins]] have nobles of their own, with some of the positions of their [[civilization|civilizations]] being exclusive to them, such as human law-giver and elven [[druid|druids]]. Humans and goblins are able to procedurally generate their government during world generation, with law-making officials able to create new positions for any number of reasons. While civilized, [[kobold|kobolds]] and subterranean [[animal people]] have no need for nobles or organized governments.
 
  
 
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