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Difference between revisions of "Personality modding"

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m (Edit requested by original poster on forum.)
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<code>
 
<code>
  
ANXIETY
+
ACHIEVEMENT_STRIVING
  
ANGER
+
ACTIVITY_LEVEL
  
DEPRESSION
+
ADVENTUROUSNESS
  
SELF_CONSCIOUSNESS
+
ALTRUISM
  
IMMODERATION
+
ANGER
  
VULNERABILITY
+
ANXIETY
  
FRIENDLINESS
+
ARTISTIC_INTEREST
 
 
GREGARIOUSNESS
 
  
 
ASSERTIVENESS
 
ASSERTIVENESS
  
ACTIVITY_LEVEL
+
CAUTIOUSNESS
  
EXCITEMENT_SEEKING
+
CHEERFULNESS
  
CHEERFULNESS
+
COOPERATION
  
IMAGINATION
+
DEPRESSION
  
ARTISTIC_INTEREST
+
DUTIFULNESS
  
 
EMOTIONALITY
 
EMOTIONALITY
  
ADVENTUROUSNESS
+
EXCITEMENT_SEEKING
  
INTELLECTUAL_CURIOSITY
+
FRIENDLINESS
  
LIBERALISM
+
GREGARIOUSNESS
  
TRUST
+
IMAGINATION
  
STRAIGHTFORWARDNESS
+
IMMODERATION
  
ALTRUISM
+
INTELLECTUAL_CURIOSITY
  
COOPERATION
+
LIBERALISM
  
 
MODESTY
 
MODESTY
  
SYMPATHY
+
ORDERLINESS
 +
 
 +
SELF_CONSCIOUSNESS
 +
 
 +
SELF_DISCIPLINE
  
 
SELF_EFFICACY
 
SELF_EFFICACY
  
ORDERLINESS
+
STRAIGHTFORWARDNESS
  
DUTIFULNESS
+
SYMPATHY
  
ACHIEVEMENT_STRIVING
+
TRUST
  
SELF_DISCIPLINE
+
VULNERABILITY
 
 
CAUTIOUSNESS
 
  
 
</code>
 
</code>

Revision as of 23:53, 15 November 2007

This is untested, just conclusions from looking at the standard creatures:

format; [PERSONALITY:PersonalityTrait:min:medium:max]

An example is; [PERSONALITY:ACTIVITY_LEVEL:0:40:100]

List of personality traits:

ACHIEVEMENT_STRIVING

ACTIVITY_LEVEL

ADVENTUROUSNESS

ALTRUISM

ANGER

ANXIETY

ARTISTIC_INTEREST

ASSERTIVENESS

CAUTIOUSNESS

CHEERFULNESS

COOPERATION

DEPRESSION

DUTIFULNESS

EMOTIONALITY

EXCITEMENT_SEEKING

FRIENDLINESS

GREGARIOUSNESS

IMAGINATION

IMMODERATION

INTELLECTUAL_CURIOSITY

LIBERALISM

MODESTY

ORDERLINESS

SELF_CONSCIOUSNESS

SELF_DISCIPLINE

SELF_EFFICACY

STRAIGHTFORWARDNESS

SYMPATHY

TRUST

VULNERABILITY

Personality is determined individually for every individual creature, there is a 50% chance that it generates a random number between min- and medium, and a 50% between medium- and max. Racily the default for all personality traits is [PERSONALITY:PERTRAIT:0:50:100] I do not know if a personality trait can be set to more than 100 or less than 0.

Changing these tags do not require regeneration of the world, however existing creatures will keep their individual personality even if the raws are changed, completely new creatures will be generated using the new personalities,

This information has been assumed using 20% looking in the raws, 30% how I would have done if I were Toady, 50% knowing the way DF treats creatures and raws, and 0% actual scientific experimentation.

Copied from a post by Armok at: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000018