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| human = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details. | | human = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details. | ||
− | Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt | + | Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt those with low ones, so Urist McSpiderlover will be especially cheerful to have a [[giant cave spider]] following him around when compared to Urist McCarrotlover and his [[rabbit]]s {{verify}}. Regardless, both low- and high-value pets are a means to keep dwarves from becoming stressed. |
Pet value is most relevant for [[trading]], as it determines how many [[Currency|dwarfbucks]] you'll receive for selling the creature away. It also interferes directly upon taking [[domestic animal]]s during [[embark]]ing, as animals with higher pet values will cost more points than others. The cost in points in the embarking screen is 1+(pet value/2) for an untrained animal and 1+pet value for a war/hunting one. | Pet value is most relevant for [[trading]], as it determines how many [[Currency|dwarfbucks]] you'll receive for selling the creature away. It also interferes directly upon taking [[domestic animal]]s during [[embark]]ing, as animals with higher pet values will cost more points than others. The cost in points in the embarking screen is 1+(pet value/2) for an untrained animal and 1+pet value for a war/hunting one. |