v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Pet

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|10:37, 21 February 2023 (CST)}}
+
{{migrated article}}
 +
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
[[File:pet_preview.png|right]]'''Pets''' are [[creatures]] that have been adopted by your [[dwarves]]. Almost all domestic animals that are not pets are termed "[[stray]]" animals.  All creatures that can be [[Animal trainer|trained]] (those who possess either the {{token|PET}} or {{token|PET_EXOTIC}} [[creature token]]s) can be made into pets; in the case of dwarves, that is most creatures that are not [[:Category:Humanoids|sapient]] (emphasis on the "[[Animal_trainer#Taming_intelligent_creatures|most]]"). All pets will follow their owners around, providing a companionship [[happiness]] bonus (based on the creature's pet value), being fed by their owners if they are [[grazer]]s, and, in many cases, protecting them from harm, either by actively attacking enemies, or by acting as meat shields that allow their charges to scramble away to safety.
+
[[File:Kessel el Mozo Dwarfs with a dog.jpg|thumb|300px|right|Small [[humans]] with a pet larger than themselves.]]'''Pets''' are [[creatures]] that have been adopted by your [[dwarves]]. Almost all domestic animals that are not pets are termed "[[stray]]" animals.  All creatures that can be [[Animal trainer|trained]] (those who possess either the {{token|PET}} or {{token|PET_EXOTIC}} [[creature token]]s) can be made into pets; in the case of dwarves, that is most creatures that are not [[:Category:Humanoids|sapient]] (emphasis on the "[[Animal_trainer#Taming_intelligent_creatures|most]]"). All pets will follow their owners around, providing a companionship [[happiness]] bonus (based on the creature's pet value), being fed by their owners if they are [[grazer]]s, and, in many cases, protecting them from harm, either by actively attacking enemies, or by acting as meat shields that allow their charges to scramble away to safety.
 
 
==Mechanics==
 
=== Pet value ===
 
 
{{Translation
 
{{Translation
 
| dwarven = bab
 
| dwarven = bab
 
| elvish  = querete
 
| elvish  = querete
 
| goblin  = amro
 
| goblin  = amro
| human  = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details.
+
| human  = pathril}}
 +
==Mechanics==
 +
=== Pet value ===
 +
All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a '''pet value''' in their raw files which determines how much they are worth. Higher pet values normally imply the animal is more exotic, impressive or uncommon than others. For example, a [[dog]] has a pet value of 30, a [[jaguar]] of 50, a [[panda]] of 300 and a [[cave crocodile]] of 700. A creature with no pet value is treated as having a value of 0. See the full [[list of creatures by pet value]] for details.
  
 
Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt creatures with low ones, so Urist McSpiderlover will be especially cheerful to have a [[giant cave spider]] following him around when compared to Urist McCarrotlover and his [[rabbit]]s {{verify}}. Regardless, both low- and high-value pets are a means to keep dwarves from becoming stressed.
 
Dwarves who adopt creatures with high pet values will be slightly happier than those who adopt creatures with low ones, so Urist McSpiderlover will be especially cheerful to have a [[giant cave spider]] following him around when compared to Urist McCarrotlover and his [[rabbit]]s {{verify}}. Regardless, both low- and high-value pets are a means to keep dwarves from becoming stressed.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: