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Editing Pet
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Pets normally cannot be assigned; rather, dwarves will adopt them on an ''ad hoc'' basis. The only exception is [[Animal trainer|trained hunting and war animals]], which will be adopted by whomever they are assigned to. Dwarves that are idling near a wandering [[stray]] animal set available for adoption may choose to make them their pet, giving them a name, causing the animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwarves' personal [[preferences]]; while they will rarely go out of their way to adopt animals, every dwarf has a preference for a certain creature, and will select them as pets when available, often resulting in the fortress engraver being followed around by a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray. | Pets normally cannot be assigned; rather, dwarves will adopt them on an ''ad hoc'' basis. The only exception is [[Animal trainer|trained hunting and war animals]], which will be adopted by whomever they are assigned to. Dwarves that are idling near a wandering [[stray]] animal set available for adoption may choose to make them their pet, giving them a name, causing the animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwarves' personal [[preferences]]; while they will rarely go out of their way to adopt animals, every dwarf has a preference for a certain creature, and will select them as pets when available, often resulting in the fortress engraver being followed around by a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray. | ||
− | You can control what animals are up for adoption through the animal {{k| | + | You can control what animals are up for adoption through the animal [[status]] screen, the first tab on the {{k|z}} menu. There, you can toggle available/unavailable on each tame individual, freeing them up for adoption. Animals will never be adopted out of a [[cage]], and must be let out to roam for adoption to take place. [[Stray]] animals tend to accumulate at [[meeting area]]s, which facilitates adoption. Make sure that your meeting areas are large enough to accommodate all your strays and prevent [[overcrowding]], and be aware that [[grazer|grazing]] animals tend to starve to death in your [[dining room]] if you do not assign them to a [[pasture]] instead. |
Note that dwarves with a [[preference]] for an animal may adopt that animal ''despite'' its not being available for adoption. | Note that dwarves with a [[preference]] for an animal may adopt that animal ''despite'' its not being available for adoption. | ||
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==== Determining ownership ==== | ==== Determining ownership ==== | ||
+ | The easiest way to determine who the owner of a pet is, is to use the {{k|z}}-Stocks screen, /Animals. On that is listed every domestic animal in your fortress, and, if they are owned, the name of their owner. | ||
− | For a specific animal, you can also use the {{k|u}}nits menu, under "Pets/Livestock". | + | For a specific animal, you can also use the {{k|u}}nits menu, under "Pets/Livestock". Select the animal, and {{k|z}}oom to that pet's location, to automatically {{k|v}}iew the details of that creature. At the top of the {{k|g}}eneral information screen (which is the default) are listed the creature's name, the translation of that name, and, if owned, it will state ''"Pet of <the owner>"''. If no owner is listed*, then it is unclaimed. |
(* Usually an unclaimed pet will also be unnamed, however it is possible for a stray animal to earn a name, usually by killing wild animals - this also happens to be true of wild animals who kill dwarves.) | (* Usually an unclaimed pet will also be unnamed, however it is possible for a stray animal to earn a name, usually by killing wild animals - this also happens to be true of wild animals who kill dwarves.) |