v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Petition
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
*Petition for [[Long-term resident|long-term residency]] by a passing [[visitor]]; stating the purpose of their stay (entertainment, [[soldier]]ing, study, or slaying monsters) which you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. [[Soldier]]ing visitors can be assigned to [[squad]]s, but they cannot be appointed as [[Militia captain]]s. | *Petition for [[Long-term resident|long-term residency]] by a passing [[visitor]]; stating the purpose of their stay (entertainment, [[soldier]]ing, study, or slaying monsters) which you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. [[Soldier]]ing visitors can be assigned to [[squad]]s, but they cannot be appointed as [[Militia captain]]s. | ||
− | * | + | *Petiiton for sanctuary by non-citizens of your civilization that you rescue during [[mission]]s. These grateful souls will remain at your fort once granted sanctuary, and can be assigned rooms or work preferences like your actual citizens. However, they cannot be assigned to the military or nobility roles. |
*Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request this). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned. | *Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request this). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned. |