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[[File:petition_sprite_preview.png|right]]'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences for your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.
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[[File:petition_example.png|thumb|300px|right|Example of a petition of someone wanting to enter your fort and entertain [[alcohol|inebriated]] dwarves.]]'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences for your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.
  
 
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending. When a petition announcement appears, the following icon will be shown:<br>
 
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending. When a petition announcement appears, the following icon will be shown:<br>
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There are currently eight kinds of petitions:
 
There are currently eight kinds of petitions:
[[File:petition_example.png|thumb|300px|right|Example of a petition of someone wanting to enter your fort and entertain [[alcohol|inebriated]] dwarves.]]
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*Petition for [[Long-term resident|long-term residency]] by a passing [[visitor]]; stating the purpose of their stay (entertainment, [[soldier]]ing, study, or slaying monsters) which you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. [[Soldier]]ing visitors can be assigned to [[squad]]s, but they cannot be appointed as [[Militia captain]]s.
 
*Petition for [[Long-term resident|long-term residency]] by a passing [[visitor]]; stating the purpose of their stay (entertainment, [[soldier]]ing, study, or slaying monsters) which you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. [[Soldier]]ing visitors can be assigned to [[squad]]s, but they cannot be appointed as [[Militia captain]]s.
  
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*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact that you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.
 
*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact that you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.
  
*Petition for a [[temple]] or [[guildhall]]: If you have many dwarves worshiping the same god, or members of a guild, they may request that you construct them a meeting location with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive [[thought]], while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.
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*Petition for a [[temple]] or [[guildhall]]: If you have a large number of dwarves worshiping the same god, or members of a guild, they may request that you construct them a meeting location ({{K|i}} - {{K|m}}) with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive [[thought]], while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.
  
*Petition for a grand guildhall: Similarly to the previous one, once numerous dwarves are members of a guild, they may request to upgrade their guildhall to a grand guillhall (10000☼). Again, accepting and fulfilling the petition will give the dwarves positive thoughts, while rejecting it will give them a negative thought.
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*Petition for a grand guildhall: Similarly to the previous one, once a large number of dwarves are members of a guild, they may request to upgrade their guildhall to a grand guillhall (10000☼). Again, accepting and fulfilling the petition will give the dwarves positive thoughts, while rejecting it will give them a negative thought.
  
*Petition for a [[priest]]:  Once you have many dwarves worshiping at a temple or shrine, they will request a specially-designated priest for that location - the priest must be chosen from among that temple's members.  
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*Petition for a [[priest]]:  Once you have a large number of dwarves worshiping at a temple or shrine, they will request a specially-designated priest for that location - the priest must be chosen from among that temple's members.  
  
 
Currently, there is no way for the player to review petitions to which they have agreed (or denied), without the use of a third-party tool like DFHack's ''[https://docs.dfhack.org/en/stable/docs/_auto/base.html#list-agreements list-agreements]''.
 
Currently, there is no way for the player to review petitions to which they have agreed (or denied), without the use of a third-party tool like DFHack's ''[https://docs.dfhack.org/en/stable/docs/_auto/base.html#list-agreements list-agreements]''.

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